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Evgenii Golubev a14273a0 Factor out volumetric lighting code 7 年前
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ClusteredUtils.hlsl minor clean up for some clustered utility functions 7 年前
ClusteredUtils.hlsl.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
Deferred.compute Add additional shader passes + clean-up 7 年前
Deferred.compute.meta reintroduced compute shader version of light evaluation code 8 年前
LightingConvexHullUtils.hlsl Port Morten's orthographic FPTL changes to HDRP 7 年前
LightingConvexHullUtils.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
ShaderBase.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
ShaderBase.hlsl.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
ShadowContext.hlsl Modified the ShadowContext declaration macro. Only code for slots that are not zero will be generated. 8 年前
ShadowContext.hlsl.meta Moved shadow related files into ShaderLibrary and common to reflect their general usage. 8 年前
ShadowDispatch.hlsl Added dithering to cascade transitions. There are now two functions to choose from, to either blend between cascades doing two fetches, or dither doing just one fetch. 7 年前
ShadowDispatch.hlsl.meta Moved shadow related files into ShaderLibrary and common to reflect their general usage. 8 年前
SortingComputeUtils.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
SortingComputeUtils.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
TilePass.cs Factor out volumetric lighting code 7 年前
TilePass.cs.hlsl Add variant for material classification + clean split lighting evaluation 7 年前
TilePass.cs.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
TilePass.cs.meta HDRenderLoop: Push starter that doesn't compile 8 年前
TilePass.hlsl Precompute ShaderIds to avoid allocation 7 年前
TilePass.hlsl.meta HDRenderLoop: Merge FPTL - start light application 8 年前
TilePassLoop.hlsl HDRenderPipeline: factor IBL weight function in lightloop 7 年前
TilePassLoop.hlsl.meta HDRenderLoop: Merge FPTL - start light application 8 年前
builddispatchindirect.compute Clean and comment some code 7 年前
builddispatchindirect.compute.meta Moved material classification to separate pass 8 年前
cleardispatchindirect.compute Fixed UI for Tile Debug Modes 8 年前
cleardispatchindirect.compute.meta Fixed UI for Tile Debug Modes 8 年前
lightlistbuild-bigtile.compute Update #includes of ShaderLibrary to new path 7 年前
lightlistbuild-bigtile.compute.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
lightlistbuild-clustered.compute Update #includes of ShaderLibrary to new path 7 年前
lightlistbuild-clustered.compute.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
lightlistbuild.compute Update #includes of ShaderLibrary to new path 7 年前
lightlistbuild.compute.meta HDRenderLoop: Intermediate state 8 年前
materialflags.compute Update #includes of ShaderLibrary to new path 7 年前
materialflags.compute.meta Moved material classification to separate pass 8 年前
scrbound.compute Update #includes of ShaderLibrary to new path 7 年前
scrbound.compute.meta HDRenderLoop: Intermediate state 8 年前