您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

42 行
1.4 KiB

using UnityEngine;
namespace UnityEngine.Experimental.Rendering.LightweightPipeline
{
public static class PerFrameBuffer
{
public static int _GlossyEnvironmentColor;
public static int _SubtractiveShadowColor;
}
public static class PerCameraBuffer
{
public static int _MainLightPosition;
public static int _MainLightColor;
public static int _MainLightDistanceAttenuation;
public static int _MainLightSpotDir;
public static int _MainLightSpotAttenuation;
public static int _MainLightCookie;
public static int _WorldToLight;
public static int _AdditionalLightCount;
public static int _AdditionalLightPosition;
public static int _AdditionalLightColor;
public static int _AdditionalLightDistanceAttenuation;
public static int _AdditionalLightSpotDir;
public static int _AdditionalLightSpotAttenuation;
}
public static class ShadowConstantBuffer
{
public static int _WorldToShadow;
public static int _ShadowData;
public static int _DirShadowSplitSpheres;
public static int _DirShadowSplitSphereRadii;
public static int _ShadowOffset0;
public static int _ShadowOffset1;
public static int _ShadowOffset2;
public static int _ShadowOffset3;
public static int _ShadowmapSize;
public static int _FrustumCorners;
}
}