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目录树:
7c5c2c6d
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ScriptableRenderPipeline
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ScriptableRenderPipeline
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HDRenderPipeline
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HDRP
文件历史
Stephane Laroche
7c5c2c6d
Expose more config options and make them work with dual normal maps. Streamline more code for BSDF evaluation wrt all config switches.
7 年前
..
Camera
Merge pull request #1334 from Unity-Technologies/Add-framesettings-support
7 年前
Debug
Merge pull request #1308 from Unity-Technologies/Rename-_MainDepthTexture-to-_CameraDepthTexture
7 年前
Decal
Merge pull request #1266 from Unity-Technologies/decals/atlas_view_fix
7 年前
Editor
Expose more config options and make them work with dual normal maps. Streamline more code for BSDF evaluation wrt all config switches.
7 年前
Lighting
Merge pull request #1334 from Unity-Technologies/Add-framesettings-support
7 年前
Material
Expose more config options and make them work with dual normal maps. Streamline more code for BSDF evaluation wrt all config switches.
7 年前
RenderPipeline
Merge pull request #1334 from Unity-Technologies/Add-framesettings-support
7 年前
RenderPipelineResources
Merge pull request #1308 from Unity-Technologies/Rename-_MainDepthTexture-to-_CameraDepthTexture
7 年前
ShaderPass
Merge pull request #1325 from Unity-Technologies/Fix-triplanar-for-meta-pass
7 年前
Shadows
Merge pull request #1107 from Unity-Technologies/Branch_EnableLastSplitFade
7 年前
Sky
Merge pull request #1334 from Unity-Technologies/Add-framesettings-support
7 年前
Wind
Merge pull request #1211 from Unity-Technologies/Fix-Wind-Settings-sampler
7 年前
Camera.meta
HDRenderPipeline: Create Camera directory and move HDCamera so a separte file
7 年前
Debug.meta
Moved debug rendering of tile lists to separate shader pass
8 年前
Decal.meta
HDRenderPipeline decals: Addressed PR feedback
7 年前
Editor.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
HDCustomSamplerId.cs
Merge pull request #1230 from Unity-Technologies/feature/BufferedRTHistoryPerCamera
7 年前
HDCustomSamplerId.cs.meta
HDRenderPipeline: Various clean and reformat of Profile Sampler
7 年前
HDRenderPipeline.cs
Fix issue with framesettings on HDRP Asset and debug windows
7 年前
HDRenderPipeline.cs.meta
Merge branch 'master' into shadows
8 年前
HDRenderPipelineAsset.asset
Update default settings for planar reflection
7 年前
HDRenderPipelineAsset.asset.meta
Clean up decal culling. New global shader variable to skip decal contribution when none are visible.
7 年前
HDRenderPipelineAsset.cs
Update UI of resolution of cookie and reflection
7 年前
HDRenderPipelineAsset.cs.meta
HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file
8 年前
HDRenderQueue.cs
Rename transparentQueuePriority to transparentSortPriority
7 年前
HDRenderQueue.cs.meta
(wip) Prepass for transparent
7 年前
HDStringConstants.cs
Merge pull request #1302 from EvgeniiG/master
7 年前
HDStringConstants.cs.meta
Precompute ShaderIds to avoid allocation
7 年前
HDUtils.cs
Fix camera editor preview
7 年前
HDUtils.cs.meta
- First version of sky renderer
8 年前
Lighting.meta
Merge branch 'master'
7 年前
MRTBufferManager.cs
Updated RTHandle class to an instance class
7 年前
MRTBufferManager.cs.meta
Missing files
7 年前
Material.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
RenderPipeline.meta
First draft
7 年前
RenderPipelineResources.meta
HDRenderPipeline.: Create RenderPipelineResources
8 年前
SceneViewDrawMode.cs
Split files
7 年前
SceneViewDrawMode.cs.meta
Split files
7 年前
ShaderConfig.cs
Enable volumetric fog by default
7 年前
ShaderConfig.cs.hlsl
Enable volumetric fog by default
7 年前
ShaderConfig.cs.hlsl.meta
HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor
8 年前
ShaderConfig.cs.meta
HDRenderLoop: Add builtin data structure + add velocity buffer
8 年前
ShaderPass.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
ShaderVariables.hlsl
Merge pull request #1302 from EvgeniiG/master
7 年前
ShaderVariables.hlsl.meta
First set of files
8 年前
ShaderVariablesFunctions.hlsl
Merge upstream/master
7 年前
ShaderVariablesFunctions.hlsl.meta
starting to update nodes to new library.
7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl
Use HDCamera modified stereo view matrices
7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl.meta
Split 'ShaderVariables.hlsl' into 3 files
7 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl
HDRenderPipeline: remove matrix macro that shouldn't be use (Camera relative, instacing...)
7 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta
starting to update nodes to new library.
7 年前
Shadows.meta
Update all material
7 年前
Sky.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
Texture2DAtlas.cs
Merge master
7 年前
Texture2DAtlas.cs.meta
added texture2d atlas
7 年前
Wind.meta
Added first version of vertex wind and a corresponding test scene.
8 年前
com.unity.render-pipelines.high-definition.Runtime.asmdef
intemediate commit
7 年前
com.unity.render-pipelines.high-definition.Runtime.asmdef.meta
Bump version + Various fixes for assembly definition files:
7 年前