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Felipe Lira 7b171db4 Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data. 6 年前
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DepthOnlyPass.cs All renderpasses referencing attachments by handle 6 年前
DepthOnlyPass.cs.meta Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP. 7 年前
DirectionalShadowsPass.cs Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data. 6 年前
DirectionalShadowsPass.cs.meta Moved shadow related code from LightweightPipeline.cs into a proper shadow pass class 7 年前
ForwardLitPass.cs Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data. 6 年前
ForwardLitPass.cs.meta Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 6 年前
LocalShadowsPass.cs Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data. 6 年前
LocalShadowsPass.cs.meta Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 6 年前
ScreenSpaceShadowResolvePass.cs Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data. 6 年前
ScreenSpaceShadowResolvePass.cs.meta Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 6 年前
ScriptableRenderPass.cs All renderpasses referencing attachments by handle 6 年前
ScriptableRenderPass.cs.meta Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP. 7 年前