您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
107 行
4.2 KiB
107 行
4.2 KiB
// No support to Distortion
|
|
// No support to Shadows
|
|
Shader "LightweightPipeline/Particles/Standard Unlit"
|
|
{
|
|
Properties
|
|
{
|
|
_MainTex("Albedo", 2D) = "white" {}
|
|
_Color("Color", Color) = (1,1,1,1)
|
|
|
|
_Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5
|
|
|
|
_EmissionColor("Color", Color) = (0,0,0)
|
|
_EmissionMap("Emission", 2D) = "white" {}
|
|
|
|
_SoftParticlesNearFadeDistance("Soft Particles Near Fade", Float) = 0.0
|
|
_SoftParticlesFarFadeDistance("Soft Particles Far Fade", Float) = 1.0
|
|
_CameraNearFadeDistance("Camera Near Fade", Float) = 1.0
|
|
_CameraFarFadeDistance("Camera Far Fade", Float) = 2.0
|
|
|
|
// Hidden properties
|
|
[HideInInspector] _Mode("__mode", Float) = 0.0
|
|
[HideInInspector] _ColorMode("__colormode", Float) = 0.0
|
|
[HideInInspector] _FlipbookMode("__flipbookmode", Float) = 0.0
|
|
[HideInInspector] _LightingEnabled("__lightingenabled", Float) = 0.0
|
|
[HideInInspector] _EmissionEnabled("__emissionenabled", Float) = 0.0
|
|
[HideInInspector] _BlendOp("__blendop", Float) = 0.0
|
|
[HideInInspector] _SrcBlend("__src", Float) = 1.0
|
|
[HideInInspector] _DstBlend("__dst", Float) = 0.0
|
|
[HideInInspector] _ZWrite("__zw", Float) = 1.0
|
|
[HideInInspector] _Cull("__cull", Float) = 2.0
|
|
[HideInInspector] _SoftParticlesEnabled("__softparticlesenabled", Float) = 0.0
|
|
[HideInInspector] _CameraFadingEnabled("__camerafadingenabled", Float) = 0.0
|
|
[HideInInspector] _SoftParticleFadeParams("__softparticlefadeparams", Vector) = (0,0,0,0)
|
|
[HideInInspector] _CameraFadeParams("__camerafadeparams", Vector) = (0,0,0,0)
|
|
[HideInInspector] _ColorAddSubDiff("__coloraddsubdiff", Vector) = (0,0,0,0)
|
|
}
|
|
|
|
Category
|
|
{
|
|
SubShader
|
|
{
|
|
Tags{"RenderType" = "Opaque" "IgnoreProjector" = "True" "PreviewType" = "Plane" "PerformanceChecks" = "False"}
|
|
|
|
BlendOp[_BlendOp]
|
|
Blend[_SrcBlend][_DstBlend]
|
|
ZWrite[_ZWrite]
|
|
Cull[_Cull]
|
|
ColorMask RGB
|
|
|
|
Pass
|
|
{
|
|
HLSLPROGRAM
|
|
// Required to compile gles 2.0 with standard srp library
|
|
#pragma prefer_hlslcc gles
|
|
#pragma multi_compile __ SOFTPARTICLES_ON
|
|
#pragma multi_compile_fog
|
|
#pragma target 2.0
|
|
|
|
#pragma shader_feature _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON
|
|
#pragma shader_feature _ _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON
|
|
#pragma shader_feature _EMISSION
|
|
#pragma shader_feature _FADING_ON
|
|
#pragma shader_feature _REQUIRE_UV2
|
|
|
|
#pragma vertex vertParticleUnlit
|
|
#pragma fragment fragParticleUnlit
|
|
|
|
#include "LWRP/ShaderLibrary/Particles.hlsl"
|
|
#include "LWRP/ShaderLibrary/Core.hlsl"
|
|
|
|
VertexOutputLit vertParticleUnlit(appdata_particles v)
|
|
{
|
|
VertexOutputLit o = (VertexOutputLit)0;
|
|
|
|
// position ws is used to compute eye depth in vertFading
|
|
o.posWS.xyz = TransformObjectToWorld(v.vertex.xyz);
|
|
o.posWS.w = ComputeFogFactor(o.clipPos.z);
|
|
o.clipPos = TransformWorldToHClip(o.posWS.xyz);
|
|
o.color = v.color * _Color;
|
|
|
|
vertColor(o.color);
|
|
vertTexcoord(v, o);
|
|
vertFading(o, o.posWS, o.clipPos);
|
|
|
|
return o;
|
|
}
|
|
|
|
half4 fragParticleUnlit(VertexOutputLit IN) : SV_Target
|
|
{
|
|
half4 albedo = Albedo(IN);
|
|
half alpha = AlphaBlendAndTest(albedo.a);
|
|
half3 emission = Emission(IN);
|
|
half3 diffuse = AlphaModulate(albedo.rgb, alpha);
|
|
|
|
half3 result = diffuse + emission;
|
|
|
|
half fogFactor = IN.posWS.w;
|
|
ApplyFogColor(result, half3(0, 0, 0), fogFactor);
|
|
return half4(result, alpha);
|
|
}
|
|
ENDHLSL
|
|
}
|
|
}
|
|
}
|
|
|
|
CustomEditor "LightweightStandardParticlesShaderGUI"
|
|
}
|