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目录树:
79a008db
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
/mikko-renderpass
/fptl_cleanup
/vr_fptl_sandbox
/Branch_batcher
/MobileDeferredRenderPass
/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
/LW-LightOptimizations
/Branch_ScriptableCulling
/LW-LowEnd
/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
/lw-bugfixes
/Branch_DebugExposure2
/Branch_DebugWindowFix
/lw-shadow-keyword
/backport-shader-optimization
/tag-1.1.4-preview
/StackLitWork
/tag-1.1.5-preview
/tag-1.1.6-preview
/stacklit
/StackLit2
/hdrp-staging
0.1.21
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1.1.1-preview
1.1.2-preview
1.1.4-preview
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1.1.6-preview
2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
Unity-2017.3.0b2
Unity-2018.1.0b13
Unity-2018.1.0b2
Unity-2018.1.0b6
Unity-2018.1.0b8
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unity-2017.1b5
unity-2017.2b4
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unity-2018.1.0b13
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unity-5.6.0b10
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ScriptableRenderPipeline
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ImageTemplates
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LightweightPipeline
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Scenes
文件历史
Felipe Lira
70a982f2
There's one artifact in the emission baking that is also happening in the legacy pipe. For now uploading this image test to be able to check that all tests are running properly.
7 年前
..
001_SimpleCube.unity.png
Initial pass at embedded gfx test framework for
8 年前
001_SimpleCube.unity.png.meta
Change root of repository to Assets/
7 年前
002_Camera_Clip.unity.png
Fixed most of the lightweight graphics tests.
7 年前
002_Camera_Clip.unity.png.meta
Change root of repository to Assets/
7 年前
003_Camera_Ortho.unity.png
Fixed most of the lightweight graphics tests.
7 年前
003_Camera_Ortho.unity.png.meta
Change root of repository to Assets/
7 年前
004_Camera_TargetTexture.unity.png
Fixed most of the lightweight graphics tests.
7 年前
004_Camera_TargetTexture.unity.png.meta
Change root of repository to Assets/
7 年前
005_LitBakedEmission.unity.png
There's one artifact in the emission baking that is also happening in the legacy pipe. For now uploading this image test to be able to check that all tests are running properly.
7 年前
005_LitBakedEmission.unity.png.meta
Change root of repository to Assets/
7 年前
006_LitShaderLightProbes.unity.png
Fixed most of the lightweight graphics tests.
7 年前
006_LitShaderLightProbes.unity.png.meta
Change root of repository to Assets/
7 年前
007_LitShaderMaps.unity.png
Fixed most of the lightweight graphics tests.
7 年前
007_LitShaderMaps.unity.png.meta
Change root of repository to Assets/
7 年前
008_LitShaderReflection.unity.png
Fixed most of the lightweight graphics tests.
7 年前
008_LitShaderReflection.unity.png.meta
Change root of repository to Assets/
7 年前
009_LightweightShading.unity.png
Fixed most of the lightweight graphics tests.
7 年前
009_LightweightShading.unity.png.meta
Change root of repository to Assets/
7 年前
010_MultiplePointLights.unity.png
Added some test scenes to lightweight pipeline. Fixed the multiple point lights test scene.
7 年前
010_MultiplePointLights.unity.png.meta
Change root of repository to Assets/
7 年前
011_UnlitSprites.unity.png
Fixed SpriteDemo test scene that was failing due to a diff in background color in the scene.
7 年前
011_UnlitSprites.unity.png.meta
Change root of repository to Assets/
7 年前
012_PBS_EnvironmentBRDF_Spheres.unity.png
Added some test scenes to lightweight pipeline. Fixed the multiple point lights test scene.
7 年前
012_PBS_EnvironmentBRDF_Spheres.unity.png.meta
Change root of repository to Assets/
7 年前