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316 行
12 KiB
316 行
12 KiB
using System;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace UnityEditor
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{
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internal class UnlitGUI : ShaderGUI
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{
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public enum SurfaceType
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{
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Opaque,
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Transparent
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}
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public enum BlendMode
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{
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Lerp,
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Add,
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SoftAdd,
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Multiply,
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Premultiply
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}
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public enum DoubleSidedMode
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{
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None,
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DoubleSided
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}
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private static class Styles
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{
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public static string OptionText = "Options";
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public static string SurfaceTypeText = "Surface Type";
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public static string BlendModeText = "Blend Mode";
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public static GUIContent alphaCutoffEnableText = new GUIContent("Alpha Cutoff Enable", "Threshold for alpha cutoff");
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public static GUIContent alphaCutoffText = new GUIContent("Alpha Cutoff", "Threshold for alpha cutoff");
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public static GUIContent doubleSidedModeText = new GUIContent("Double Sided", "This will render the two face of the objects (disable backface culling)");
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public static readonly string[] surfaceTypeNames = Enum.GetNames(typeof(SurfaceType));
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public static readonly string[] blendModeNames = Enum.GetNames(typeof(BlendMode));
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public static string InputsOptionsText = "Inputs options";
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public static string InputsText = "Inputs";
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public static string InputsMapText = "";
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public static GUIContent colorText = new GUIContent("Color + Opacity", "Albedo (RGB) and Opacity (A)");
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public static GUIContent emissiveText = new GUIContent("Emissive Color", "Emissive");
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public static GUIContent emissiveIntensityText = new GUIContent("Emissive Intensity", "Emissive");
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}
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MaterialProperty surfaceType = null;
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MaterialProperty blendMode = null;
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MaterialProperty alphaCutoff = null;
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MaterialProperty alphaCutoffEnable = null;
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MaterialProperty doubleSidedMode = null;
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MaterialProperty color = null;
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MaterialProperty colorMap = null;
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MaterialProperty emissiveColor = null;
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MaterialProperty emissiveColorMap = null;
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MaterialProperty emissiveIntensity = null;
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protected MaterialEditor m_MaterialEditor;
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protected const string kSurfaceType = "_SurfaceType";
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protected const string kBlendMode = "_BlendMode";
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protected const string kAlphaCutoff = "_AlphaCutoff";
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protected const string kAlphaCutoffEnabled = "_AlphaCutoffEnable";
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protected const string kDoubleSidedMode = "_DoubleSidedMode";
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protected const string kEmissiveColorMap = "_EmissiveColorMap";
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public void FindOptionProperties(MaterialProperty[] props)
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{
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surfaceType = FindProperty(kSurfaceType, props);
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blendMode = FindProperty(kBlendMode, props);
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alphaCutoff = FindProperty(kAlphaCutoff, props);
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alphaCutoffEnable = FindProperty(kAlphaCutoffEnabled, props);
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doubleSidedMode = FindProperty(kDoubleSidedMode, props);
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}
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public void FindInputProperties(MaterialProperty[] props)
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{
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color = FindProperty("_Color", props);
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colorMap = FindProperty("_ColorMap", props);
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emissiveColor = FindProperty("_EmissiveColor", props);
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emissiveColorMap = FindProperty(kEmissiveColorMap, props);
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emissiveIntensity = FindProperty("_EmissiveIntensity", props);
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}
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public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
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{
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FindOptionProperties(props); // MaterialProperties can be animated so we do not cache them but fetch them every event to ensure animated values are updated correctly
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FindInputProperties(props);
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m_MaterialEditor = materialEditor;
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Material material = materialEditor.target as Material;
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ShaderPropertiesGUI(material);
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}
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protected void ShaderOptionsGUI()
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{
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EditorGUI.indentLevel++;
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GUILayout.Label(Styles.OptionText, EditorStyles.boldLabel);
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SurfaceTypePopup();
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if ((SurfaceType)surfaceType.floatValue == SurfaceType.Transparent)
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{
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BlendModePopup();
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}
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m_MaterialEditor.ShaderProperty(alphaCutoffEnable, Styles.alphaCutoffEnableText.text);
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if (alphaCutoffEnable.floatValue == 1.0)
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{
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m_MaterialEditor.ShaderProperty(alphaCutoff, Styles.alphaCutoffText.text);
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}
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m_MaterialEditor.ShaderProperty(doubleSidedMode, Styles.doubleSidedModeText.text);
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EditorGUI.indentLevel--;
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}
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protected void ShaderInputOptionsGUI()
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{
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EditorGUI.indentLevel++;
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EditorGUI.indentLevel--;
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}
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protected void ShaderInputGUI()
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{
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EditorGUI.indentLevel++;
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GUILayout.Label(Styles.InputsText, EditorStyles.boldLabel);
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m_MaterialEditor.TexturePropertySingleLine(Styles.colorText, colorMap, color);
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m_MaterialEditor.TexturePropertySingleLine(Styles.emissiveText, emissiveColorMap, emissiveColor);
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m_MaterialEditor.ShaderProperty(emissiveIntensity, Styles.emissiveIntensityText);
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m_MaterialEditor.LightmapEmissionProperty(MaterialEditor.kMiniTextureFieldLabelIndentLevel + 1);
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EditorGUI.indentLevel--;
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}
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public void ShaderPropertiesGUI(Material material)
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{
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// Use default labelWidth
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EditorGUIUtility.labelWidth = 0f;
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// Detect any changes to the material
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EditorGUI.BeginChangeCheck();
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{
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ShaderOptionsGUI();
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EditorGUILayout.Space();
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ShaderInputOptionsGUI();
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EditorGUILayout.Space();
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ShaderInputGUI();
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}
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if (EditorGUI.EndChangeCheck())
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{
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foreach (var obj in m_MaterialEditor.targets)
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SetupMaterial((Material)obj);
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}
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}
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// TODO: try to setup minimun value to fall back to standard shaders and reverse
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public override void AssignNewShaderToMaterial(Material material, Shader oldShader, Shader newShader)
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{
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base.AssignNewShaderToMaterial(material, oldShader, newShader);
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}
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void SurfaceTypePopup()
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{
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EditorGUI.showMixedValue = surfaceType.hasMixedValue;
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var mode = (SurfaceType)surfaceType.floatValue;
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EditorGUI.BeginChangeCheck();
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mode = (SurfaceType)EditorGUILayout.Popup(Styles.SurfaceTypeText, (int)mode, Styles.surfaceTypeNames);
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if (EditorGUI.EndChangeCheck())
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{
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m_MaterialEditor.RegisterPropertyChangeUndo("Surface Type");
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surfaceType.floatValue = (float)mode;
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}
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EditorGUI.showMixedValue = false;
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}
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void BlendModePopup()
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{
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EditorGUI.showMixedValue = blendMode.hasMixedValue;
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var mode = (BlendMode)blendMode.floatValue;
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EditorGUI.BeginChangeCheck();
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mode = (BlendMode)EditorGUILayout.Popup(Styles.BlendModeText, (int)mode, Styles.blendModeNames);
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if (EditorGUI.EndChangeCheck())
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{
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m_MaterialEditor.RegisterPropertyChangeUndo("Blend Mode");
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blendMode.floatValue = (float)mode;
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}
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EditorGUI.showMixedValue = false;
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}
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protected virtual void SetupKeywordsForInputMaps(Material material)
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{
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SetKeyword(material, "_EMISSIVE_COLOR_MAP", material.GetTexture(kEmissiveColorMap));
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}
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protected void SetupMaterial(Material material)
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{
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// Note: keywords must be based on Material value not on MaterialProperty due to multi-edit & material animation
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// (MaterialProperty value might come from renderer material property block)
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bool alphaTestEnable = material.GetFloat(kAlphaCutoffEnabled) == 1.0;
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SurfaceType surfaceType = (SurfaceType)material.GetFloat(kSurfaceType);
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BlendMode blendMode = (BlendMode)material.GetFloat(kBlendMode);
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DoubleSidedMode doubleSidedMode = (DoubleSidedMode)material.GetFloat(kDoubleSidedMode);
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if (surfaceType == SurfaceType.Opaque)
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{
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material.SetOverrideTag("RenderType", alphaTestEnable ? "TransparentCutout" : "");
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material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
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material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
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material.SetInt("_ZWrite", 1);
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material.renderQueue = alphaTestEnable ? (int)UnityEngine.Rendering.RenderQueue.AlphaTest : -1;
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}
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else
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{
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material.SetOverrideTag("RenderType", "Transparent");
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material.SetInt("_ZWrite", 0);
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material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
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switch (blendMode)
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{
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case BlendMode.Lerp:
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material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
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material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
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break;
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case BlendMode.Add:
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material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
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material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.One);
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break;
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case BlendMode.SoftAdd:
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material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusDstColor);
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material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.One);
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break;
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case BlendMode.Multiply:
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material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.DstColor);
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material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
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break;
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case BlendMode.Premultiply:
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material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
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material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
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break;
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}
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}
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if (doubleSidedMode == DoubleSidedMode.None)
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{
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material.SetInt("_CullMode", (int)UnityEngine.Rendering.CullMode.Back);
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}
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else
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{
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material.SetInt("_CullMode", (int)UnityEngine.Rendering.CullMode.Off);
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}
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SetKeyword(material, "_ALPHATEST_ON", alphaTestEnable);
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SetupKeywordsForInputMaps(material);
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// Setup lightmap emissive flags
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MaterialGlobalIlluminationFlags flags = material.globalIlluminationFlags;
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if ((flags & (MaterialGlobalIlluminationFlags.BakedEmissive | MaterialGlobalIlluminationFlags.RealtimeEmissive)) != 0)
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{
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if (LitGUI.ShouldEmissionBeEnabled(material))
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flags &= ~MaterialGlobalIlluminationFlags.EmissiveIsBlack;
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else
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flags |= MaterialGlobalIlluminationFlags.EmissiveIsBlack;
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material.globalIlluminationFlags = flags;
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}
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}
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bool HasValidEmissiveKeyword(Material material)
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{
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/*
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// Material animation might be out of sync with the material keyword.
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// So if the emission support is disabled on the material, but the property blocks have a value that requires it, then we need to show a warning.
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// (note: (Renderer MaterialPropertyBlock applies its values to emissionColorForRendering))
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bool hasEmissionKeyword = material.IsKeywordEnabled ("_EMISSION");
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if (!hasEmissionKeyword && ShouldEmissionBeEnabled (material, emissionColorForRendering.colorValue))
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return false;
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else
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return true;
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*/
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return true;
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}
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protected void SetKeyword(Material m, string keyword, bool state)
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{
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if (state)
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m.EnableKeyword(keyword);
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else
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m.DisableKeyword(keyword);
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}
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}
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} // namespace UnityEditor
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