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283 行
14 KiB

using System;
using UnityEditor;
//using EditorGUIUtility=UnityEditor.EditorGUIUtility;
namespace UnityEngine.Experimental.ScriptableRenderLoop
{
[CustomEditor(typeof(HDRenderPipeline))]
public class HDRenderPipelineInspector : Editor
{
private class Styles
{
public readonly GUIContent debugParameters = new GUIContent("Debug Parameters");
public readonly GUIContent debugViewMaterial = new GUIContent("DebugView Material", "Display various properties of Materials.");
public readonly GUIContent displayOpaqueObjects = new GUIContent("Display Opaque Objects", "Toggle opaque objects rendering on and off.");
public readonly GUIContent displayTransparentObjects = new GUIContent("Display Transparent Objects", "Toggle transparent objects rendering on and off.");
public readonly GUIContent enableTonemap = new GUIContent("Enable Tonemap");
public readonly GUIContent exposure = new GUIContent("Exposure");
public readonly GUIContent useForwardRenderingOnly = new GUIContent("Use Forward Rendering Only");
public readonly GUIContent useDepthPrepass = new GUIContent("Use Depth Prepass");
public readonly GUIContent useDistortion = new GUIContent("Use Distortion");
public bool isDebugViewMaterialInit = false;
public GUIContent[] debugViewMaterialStrings = null;
public int[] debugViewMaterialValues = null;
public readonly GUIContent shadowSettings = new GUIContent("Shadow Settings");
public readonly GUIContent shadowsEnabled = new GUIContent("Enabled");
public readonly GUIContent shadowsAtlasWidth = new GUIContent("Atlas width");
public readonly GUIContent shadowsAtlasHeight = new GUIContent("Atlas height");
public readonly GUIContent tileLightLoopSettings = new GUIContent("Tile Light Loop Settings");
public readonly string[] tileLightLoopDebugTileFlagStrings = new string[] { "Punctual Light", "Area Light", "Env Light"};
public readonly GUIContent splitLightEvaluation = new GUIContent("Split light and reflection evaluation", "Toggle");
public readonly GUIContent bigTilePrepass = new GUIContent("Enable big tile prepass", "Toggle");
public readonly GUIContent clustered = new GUIContent("Enable clustered", "Toggle");
public readonly GUIContent disableTileAndCluster = new GUIContent("Disable Tile/clustered", "Toggle");
public readonly GUIContent disableDeferredShadingInCompute = new GUIContent("Disable deferred shading in compute", "Toggle");
public readonly GUIContent textureSettings = new GUIContent("Texture Settings");
public readonly GUIContent spotCookieSize = new GUIContent("Spot cookie size");
public readonly GUIContent pointCookieSize = new GUIContent("Point cookie size");
public readonly GUIContent reflectionCubemapSize = new GUIContent("Reflection cubemap size");
}
private static Styles s_Styles = null;
private static Styles styles
{
get
{
if (s_Styles == null)
s_Styles = new Styles();
return s_Styles;
}
}
const float k_MaxExposure = 32.0f;
string GetSubNameSpaceName(Type type)
{
return type.Namespace.Substring(type.Namespace.LastIndexOf((".")) + 1) + "/";
}
void FillWithProperties(Type type, GUIContent[] debugViewMaterialStrings, int[] debugViewMaterialValues, bool isBSDFData, string strSubNameSpace, ref int index)
{
var attributes = type.GetCustomAttributes(true);
// Get attribute to get the start number of the value for the enum
var attr = attributes[0] as GenerateHLSL;
if (!attr.needParamDefines)
{
return ;
}
var fields = type.GetFields();
var localIndex = 0;
foreach (var field in fields)
{
var fieldName = field.Name;
// Check if the display name have been override by the users
if (Attribute.IsDefined(field, typeof(SurfaceDataAttributes)))
{
var propertyAttr = (SurfaceDataAttributes[])field.GetCustomAttributes(typeof(SurfaceDataAttributes), false);
if (propertyAttr[0].displayName != "")
{
fieldName = propertyAttr[0].displayName;
}
}
fieldName = (isBSDFData ? "Engine/" : "") + strSubNameSpace + fieldName;
debugViewMaterialStrings[index] = new GUIContent(fieldName);
debugViewMaterialValues[index] = attr.paramDefinesStart + (int)localIndex;
index++;
localIndex++;
}
}
void FillWithPropertiesEnum(Type type, GUIContent[] debugViewMaterialStrings, int[] debugViewMaterialValues, string prefix, bool isBSDFData, ref int index)
{
var names = Enum.GetNames(type);
var localIndex = 0;
foreach (var value in Enum.GetValues(type))
{
var valueName = (isBSDFData ? "Engine/" : "" + prefix) + names[localIndex];
debugViewMaterialStrings[index] = new GUIContent(valueName);
debugViewMaterialValues[index] = (int)value;
index++;
localIndex++;
}
}
private void DebugParametersUI(HDRenderPipeline renderContext)
{
var debugParameters = renderContext.debugParameters;
EditorGUILayout.LabelField(styles.debugParameters);
EditorGUI.indentLevel++;
EditorGUI.BeginChangeCheck();
if (!styles.isDebugViewMaterialInit)
{
var varyingNames = Enum.GetNames(typeof(Attributes.DebugViewVarying));
var gbufferNames = Enum.GetNames(typeof(Attributes.DebugViewGbuffer));
// +1 for the zero case
var num = 1 + varyingNames.Length
+ gbufferNames.Length
+ typeof(Builtin.BuiltinData).GetFields().Length * 2 // BuildtinData are duplicated for each material
+ typeof(Lit.SurfaceData).GetFields().Length
+ typeof(Lit.BSDFData).GetFields().Length
+ typeof(Unlit.SurfaceData).GetFields().Length
+ typeof(Unlit.BSDFData).GetFields().Length;
styles.debugViewMaterialStrings = new GUIContent[num];
styles.debugViewMaterialValues = new int[num];
var index = 0;
// 0 is a reserved number
styles.debugViewMaterialStrings[0] = new GUIContent("None");
styles.debugViewMaterialValues[0] = 0;
index++;
FillWithPropertiesEnum(typeof(Attributes.DebugViewVarying), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, GetSubNameSpaceName(typeof(Attributes.DebugViewVarying)), false, ref index);
FillWithProperties(typeof(Builtin.BuiltinData), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, false, GetSubNameSpaceName(typeof(Lit.SurfaceData)), ref index);
FillWithProperties(typeof(Lit.SurfaceData), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, false, GetSubNameSpaceName(typeof(Lit.SurfaceData)), ref index);
FillWithProperties(typeof(Builtin.BuiltinData), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, false, GetSubNameSpaceName(typeof(Unlit.SurfaceData)), ref index);
FillWithProperties(typeof(Unlit.SurfaceData), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, false, GetSubNameSpaceName(typeof(Unlit.SurfaceData)), ref index);
// Engine
FillWithPropertiesEnum(typeof(Attributes.DebugViewGbuffer), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, "", true, ref index);
FillWithProperties(typeof(Lit.BSDFData), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, true, "", ref index);
FillWithProperties(typeof(Unlit.BSDFData), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, true, "", ref index);
styles.isDebugViewMaterialInit = true;
}
debugParameters.debugViewMaterial = EditorGUILayout.IntPopup(styles.debugViewMaterial, (int)debugParameters.debugViewMaterial, styles.debugViewMaterialStrings, styles.debugViewMaterialValues);
EditorGUILayout.Space();
debugParameters.enableTonemap = EditorGUILayout.Toggle(styles.enableTonemap, debugParameters.enableTonemap);
debugParameters.exposure = Mathf.Max(Mathf.Min(EditorGUILayout.FloatField(styles.exposure, debugParameters.exposure), k_MaxExposure), -k_MaxExposure);
EditorGUILayout.Space();
debugParameters.displayOpaqueObjects = EditorGUILayout.Toggle(styles.displayOpaqueObjects, debugParameters.displayOpaqueObjects);
debugParameters.displayTransparentObjects = EditorGUILayout.Toggle(styles.displayTransparentObjects, debugParameters.displayTransparentObjects);
debugParameters.useForwardRenderingOnly = EditorGUILayout.Toggle(styles.useForwardRenderingOnly, debugParameters.useForwardRenderingOnly);
debugParameters.useDepthPrepass = EditorGUILayout.Toggle(styles.useDepthPrepass, debugParameters.useDepthPrepass);
debugParameters.useDistortion = EditorGUILayout.Toggle(styles.useDistortion, debugParameters.useDistortion);
if (EditorGUI.EndChangeCheck())
{
EditorUtility.SetDirty(renderContext); // Repaint
}
EditorGUI.indentLevel--;
}
private void ShadowParametersUI(HDRenderPipeline renderContext)
{
EditorGUILayout.Space();
var shadowParameters = renderContext.shadowSettings;
EditorGUILayout.LabelField(styles.shadowSettings);
EditorGUI.indentLevel++;
EditorGUI.BeginChangeCheck();
shadowParameters.enabled = EditorGUILayout.Toggle(styles.shadowsEnabled, shadowParameters.enabled);
shadowParameters.shadowAtlasWidth = Mathf.Max(0, EditorGUILayout.IntField(styles.shadowsAtlasWidth, shadowParameters.shadowAtlasWidth));
shadowParameters.shadowAtlasHeight = Mathf.Max(0, EditorGUILayout.IntField(styles.shadowsAtlasHeight, shadowParameters.shadowAtlasHeight));
if (EditorGUI.EndChangeCheck())
{
EditorUtility.SetDirty(renderContext); // Repaint
}
EditorGUI.indentLevel--;
}
private void TextureParametersUI(HDRenderPipeline renderContext)
{
EditorGUILayout.Space();
var textureParameters = renderContext.textureSettings;
EditorGUILayout.LabelField(styles.textureSettings);
EditorGUI.indentLevel++;
EditorGUI.BeginChangeCheck();
textureParameters.spotCookieSize = Mathf.NextPowerOfTwo(Mathf.Clamp(EditorGUILayout.IntField(styles.spotCookieSize, textureParameters.spotCookieSize), 16, 1024));
textureParameters.pointCookieSize = Mathf.NextPowerOfTwo(Mathf.Clamp(EditorGUILayout.IntField(styles.pointCookieSize, textureParameters.pointCookieSize), 16, 1024));
textureParameters.reflectionCubemapSize = Mathf.NextPowerOfTwo(Mathf.Clamp(EditorGUILayout.IntField(styles.reflectionCubemapSize, textureParameters.reflectionCubemapSize), 64, 1024));
if (EditorGUI.EndChangeCheck())
{
renderContext.textureSettings = textureParameters;
EditorUtility.SetDirty(renderContext); // Repaint
}
EditorGUI.indentLevel--;
}
private void TilePassUI(HDRenderPipeline renderContext)
{
EditorGUILayout.Space();
// TODO: we should call a virtual method or something similar to setup the UI, inspector should not know about it
TilePass.LightLoop tilePass = renderContext.lightLoop as TilePass.LightLoop;
if (tilePass != null)
{
EditorGUILayout.LabelField(styles.tileLightLoopSettings);
EditorGUI.indentLevel++;
EditorGUI.BeginChangeCheck();
tilePass.enableBigTilePrepass = EditorGUILayout.Toggle(styles.bigTilePrepass, tilePass.enableBigTilePrepass);
tilePass.enableClustered = EditorGUILayout.Toggle(styles.clustered, tilePass.enableClustered);
if (EditorGUI.EndChangeCheck())
{
EditorUtility.SetDirty(renderContext); // Repaint
// SetAssetDirty will tell renderloop to rebuild
renderContext.DestroyCreatedInstances();
}
EditorGUI.BeginChangeCheck();
tilePass.debugViewTilesFlags = EditorGUILayout.MaskField("DebugView Tiles", tilePass.debugViewTilesFlags, styles.tileLightLoopDebugTileFlagStrings);
tilePass.enableSplitLightEvaluation = EditorGUILayout.Toggle(styles.splitLightEvaluation, tilePass.enableSplitLightEvaluation);
tilePass.disableTileAndCluster = EditorGUILayout.Toggle(styles.disableTileAndCluster, tilePass.disableTileAndCluster);
tilePass.disableDeferredShadingInCompute = EditorGUILayout.Toggle(styles.disableDeferredShadingInCompute, tilePass.disableDeferredShadingInCompute);
if (EditorGUI.EndChangeCheck())
{
EditorUtility.SetDirty(renderContext); // Repaint
UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
}
EditorGUI.indentLevel--;
}
}
public override void OnInspectorGUI()
{
var renderContext = target as HDRenderPipeline;
if (!renderContext)
return;
DebugParametersUI(renderContext);
ShadowParametersUI(renderContext);
TextureParametersUI(renderContext);
TilePassUI(renderContext);
}
}
}