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40 行
1.3 KiB
40 行
1.3 KiB
using System;
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using System.Collections.Generic;
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using UnityEditor.Experimental.UIElements.GraphView;
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using UnityEngine;
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using UnityEngine.MaterialGraph;
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namespace UnityEditor.MaterialGraph.Drawing
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{
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class Matrix3ControlPresenter : GraphControlPresenter
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{
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public override void OnGUIHandler()
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{
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base.OnGUIHandler();
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var tNode = node as UnityEngine.MaterialGraph.Matrix3Node;
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if (tNode == null)
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return;
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tNode[0] = EditorGUILayout.Vector3Field("", tNode[0]);
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tNode[1] = EditorGUILayout.Vector3Field("", tNode[1]);
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tNode[2] = EditorGUILayout.Vector3Field("", tNode[2]);
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}
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public override float GetHeight()
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{
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return (EditorGUIUtility.singleLineHeight * 3 + EditorGUIUtility.standardVerticalSpacing) + EditorGUIUtility.standardVerticalSpacing;
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}
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}
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[Serializable]
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public class Matrix3NodePresenter : PropertyNodePresenter
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{
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protected override IEnumerable<GraphControlPresenter> GetControlData()
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{
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var instance = CreateInstance<Matrix3ControlPresenter>();
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instance.Initialize(node);
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return new List<GraphControlPresenter>(base.GetControlData()) { instance };
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}
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}
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}
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