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20 行
486 B
20 行
486 B
using System;
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using UnityEditor.Experimental.UIElements.GraphView;
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using UnityEditor.Experimental.UIElements.GraphView;
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namespace UnityEditor.MaterialGraph.Drawing
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{
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[Serializable]
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public class GraphEdgePresenter : EdgePresenter
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{
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protected GraphEdgePresenter()
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{}
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public UnityEngine.Graphing.IEdge edge { get; private set; }
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public void Initialize(UnityEngine.Graphing.IEdge inEdge)
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{
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edge = inEdge;
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}
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}
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}
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