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105 行
3.4 KiB

using System;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.Experimental.UIElements;
using UnityEngine.Graphing;
using UnityEngine.MaterialGraph;
namespace UnityEditor.MaterialGraph.Drawing.Inspector
{
public class ShaderPropertyView : VisualElement
{
Action m_ValueAction;
public AbstractMaterialGraph graph { get; private set; }
public IShaderProperty property { get; private set; }
public ShaderPropertyView(AbstractMaterialGraph graph, IShaderProperty property)
{
this.graph = graph;
this.property = property;
m_ValueAction = null;
if (property is FloatShaderProperty)
m_ValueAction = FloatField;
else if (property is Vector2ShaderProperty)
m_ValueAction = Vector2Field;
else if (property is Vector3ShaderProperty)
m_ValueAction = Vector3Field;
else if (property is Vector4ShaderProperty)
m_ValueAction = Vector4Field;
else if (property is ColorShaderProperty)
m_ValueAction = ColorField;
else if (property is TextureShaderProperty)
m_ValueAction = TextureField;
Assert.IsNotNull(m_ValueAction);
Add(new IMGUIContainer(DisplayNameField) { name = "displayName" });
Add(new IMGUIContainer(ValueField) { name = "value" });
Add(new Button(OnClickRemove) { name = "remove", text = "Remove" });
}
void OnClickRemove()
{
graph.RemoveShaderProperty(property.guid);
NotifyNodes();
}
void DisplayNameField()
{
EditorGUI.BeginChangeCheck();
property.displayName = EditorGUILayout.DelayedTextField(property.displayName);
if (EditorGUI.EndChangeCheck())
NotifyNodes();
}
void ValueField()
{
EditorGUI.BeginChangeCheck();
m_ValueAction();
if (EditorGUI.EndChangeCheck())
NotifyNodes();
}
void NotifyNodes()
{
foreach (var node in graph.GetNodes<PropertyNode>())
node.onModified(node, ModificationScope.Node);
}
void FloatField()
{
var fProp = (FloatShaderProperty) property;
fProp.value = EditorGUILayout.FloatField(fProp.value);
}
void Vector2Field()
{
var fProp = (Vector2ShaderProperty) property;
fProp.value = EditorGUILayout.Vector2Field("", fProp.value);
}
void Vector3Field()
{
var fProp = (Vector3ShaderProperty) property;
fProp.value = EditorGUILayout.Vector3Field("", fProp.value);
}
void Vector4Field()
{
var fProp = (Vector4ShaderProperty) property;
fProp.value = EditorGUILayout.Vector4Field("", fProp.value);
}
void ColorField()
{
var fProp = (ColorShaderProperty) property;
fProp.value = EditorGUILayout.ColorField("", fProp.value);
}
void TextureField()
{
var fProp = (TextureShaderProperty) property;
fProp.value.texture = EditorGUILayout.MiniThumbnailObjectField(new GUIContent("Texture"), fProp.value.texture, typeof(Texture), null) as Texture;
}
}
}