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GitHub 77f8a26a Merge pull request #1143 from Unity-Technologies/feature/RefactorBufferPyramidVariables 7 年前
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Builtin Merge pull request #914 from Unity-Technologies/Add-normal-in-view-space-debug-mode 7 年前
Decal Merge pull request #1136 from Unity-Technologies/decals/alpha_refactor 7 年前
DiffusionProfile Merge pull request #972 from EvgeniiG/improve_sss 7 年前
GGXConvolution - Removed useless shadow atlases from HDRP 7 年前
LayeredLit Merge pull request #1136 from Unity-Technologies/decals/alpha_refactor 7 年前
Lit Merge pull request #1143 from Unity-Technologies/feature/RefactorBufferPyramidVariables 7 年前
SubsurfaceScattering Merge pull request #1016 from Unity-Technologies/pr/1014 7 年前
Unlit Merge pull request #1016 from Unity-Technologies/pr/1014 7 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Decal.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DiffusionProfile.meta HDRenderPipeline: Move all files into HDRP folder 7 年前
GBufferManager.cs Fix shadowmask warning + lightmap warning 7 年前
GBufferManager.cs.meta Missing files 7 年前
GGXConvolution.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
LayeredLit.meta Renamed LayeredLit folder to InfluenceLayeredLit 7 年前
Lit.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Material.hlsl Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 7 年前
Material.hlsl.meta First set of files 8 年前
MaterialUtilities.hlsl Fixes for cases when real != float. We need to declare both real and float variants for the functions in such cases. 7 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
RenderPipelineMaterial.cs (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
RenderPipelineMaterial.cs.meta HDRenderPipeline: Change material framework 8 年前
SubsurfaceScattering.meta Draft 2 7 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前