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Evgenii Golubev 76f9d00f Implement Emmanuel's energy compensation method 7 年前
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Core Implement multi-bounce GGX for direct lighting (no Fresnel yet) 7 年前
HDRenderPipeline Implement Emmanuel's energy compensation method 7 年前
LightweightPipeline Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Core.meta Refactorentrypoint (#68) 8 年前
HDRenderPipeline.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
LightweightPipeline.meta Fixed rendering when no lights we present in the scene. Updated test scenes and images. 8 年前