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31 行
1016 B

using System;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class Texture3DMaterialSlot : MaterialSlot
{
public Texture3DMaterialSlot()
{}
public Texture3DMaterialSlot(
int slotId,
string displayName,
string shaderOutputName,
SlotType slotType,
ShaderStageCapability shaderStageCapability = ShaderStageCapability.All,
bool hidden = false)
: base(slotId, displayName, shaderOutputName, slotType, shaderStageCapability, hidden)
{}
public override SlotValueType valueType { get { return SlotValueType.Texture3D; } }
public override ConcreteSlotValueType concreteValueType { get { return ConcreteSlotValueType.Texture3D; } }
public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
{}
public override void CopyValuesFrom(MaterialSlot foundSlot)
{}
}
}