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76bf4f2f
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ScriptableRenderPipeline
/
ScriptableRenderPipeline
/
HDRenderPipeline
文件历史
Sebastien Lagarde
b9ac3611
HDRenderPipeline: Fix GUI issue with layeredLit
7 年前
..
Camera
Merge branch 'Unity-2017.3' into LightweightPipeline
7 年前
Debug
Merge pull request #503 from Unity-Technologies/Branch_FogAndProceduralSky
7 年前
Editor
Merge pull request #503 from Unity-Technologies/Branch_FogAndProceduralSky
7 年前
Lighting
Merge pull request #503 from Unity-Technologies/Branch_FogAndProceduralSky
7 年前
Material
HDRenderPipeline: Fix GUI issue with layeredLit
7 年前
RenderPipelineResources
Merge pull request #506 from Unity-Technologies/Update-Transparent-code
7 年前
SceneSettings
Merge pull request #494 from Unity-Technologies/Update-SSAO
7 年前
ShaderPass
Merge pull request #508 from Unity-Technologies/Fix-blend-mode
7 年前
Sky
Merge pull request #506 from Unity-Technologies/Update-Transparent-code
7 年前
Wind
Merge branch 'Unity-2017.3' into LightweightPipeline
7 年前
Camera.meta
HDRenderPipeline: Create Camera directory and move HDCamera so a separte file
7 年前
Debug.meta
Moved debug rendering of tile lists to separate shader pass
8 年前
Editor.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
HDRenderPipeline.cs
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky
7 年前
HDRenderPipeline.cs.meta
Merge branch 'master' into shadows
8 年前
HDRenderPipelineAsset.asset
Full SSS refactor
7 年前
HDRenderPipelineAsset.asset.meta
HDRenderPipeline: update shader generator and code to match C# static naming convention
8 年前
HDRenderPipelineAsset.cs
Full SSS refactor
7 年前
HDRenderPipelineAsset.cs.meta
HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file
8 年前
HDRenderQueue.cs
Renamed PreTransparent to PreRefraction
7 年前
HDRenderQueue.cs.meta
(wip) Prepass for transparent
7 年前
HDStringConstants.cs
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky
7 年前
HDStringConstants.cs.meta
Precompute ShaderIds to avoid allocation
7 年前
HDUtils.cs
Moved back GetRenderPipelineMaterialList to HDUtils as it's HDRP specific
7 年前
HDUtils.cs.meta
- First version of sky renderer
8 年前
Lighting.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
Material.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
RenderPipelineResources.meta
HDRenderPipeline.: Create RenderPipelineResources
8 年前
SceneSettings.meta
Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings.
8 年前
ShaderConfig.cs
Cleaned up unused usings
7 年前
ShaderConfig.cs.hlsl
Remove file path header from shader generator generated files as it depends on users folder and cause conflict
7 年前
ShaderConfig.cs.hlsl.meta
HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor
8 年前
ShaderConfig.cs.meta
HDRenderLoop: Add builtin data structure + add velocity buffer
8 年前
ShaderPass.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
ShaderVariables.hlsl
Improve fog parametrization (+optimize)
7 年前
ShaderVariables.hlsl.meta
First set of files
8 年前
ShaderVariablesFunctions.hlsl
Rename and add comments for clarity
7 年前
ShaderVariablesFunctions.hlsl.meta
starting to update nodes to new library.
7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl
Use the legacy Unity matrices for shadow map rendering
8 年前
ShaderVariablesMatrixDefsHDCamera.hlsl.meta
Split 'ShaderVariables.hlsl' into 3 files
8 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl
Use the legacy Unity matrices for shadow map rendering
8 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta
starting to update nodes to new library.
7 年前
Sky.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
Wind.meta
Added first version of vertex wind and a corresponding test scene.
8 年前