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49 行
1.6 KiB
49 行
1.6 KiB
using UnityEngine;
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namespace UnityEngine.Experimental.Rendering.LightweightPipeline
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{
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public static class PerFrameBuffer
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{
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public static int _GlossyEnvironmentColor;
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public static int _SubtractiveShadowColor;
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}
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public static class PerCameraBuffer
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{
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public static int _MainLightPosition;
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public static int _MainLightColor;
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public static int _MainLightCookie;
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public static int _WorldToLight;
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public static int _AdditionalLightCount;
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public static int _AdditionalLightPosition;
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public static int _AdditionalLightColor;
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public static int _AdditionalLightDistanceAttenuation;
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public static int _AdditionalLightSpotDir;
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public static int _AdditionalLightSpotAttenuation;
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}
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public static class DirectionalShadowConstantBuffer
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{
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public static int _WorldToShadow;
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public static int _ShadowData;
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public static int _DirShadowSplitSpheres;
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public static int _DirShadowSplitSphereRadii;
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public static int _ShadowOffset0;
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public static int _ShadowOffset1;
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public static int _ShadowOffset2;
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public static int _ShadowOffset3;
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public static int _ShadowmapSize;
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}
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public static class LocalShadowConstantBuffer
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{
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public static int _LocalWorldToShadow;
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public static int _LocalShadowData;
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public static int _LocalShadowOffset0;
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public static int _LocalShadowOffset1;
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public static int _LocalShadowOffset2;
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public static int _LocalShadowOffset3;
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public static int _LocalShadowmapSize;
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}
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}
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