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213 行
9.0 KiB
213 行
9.0 KiB
using System;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Drawing.Controls;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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public struct CoordinateSpaceConversion : IEnumConversion
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{
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public CoordinateSpace from;
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public CoordinateSpace to;
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public CoordinateSpaceConversion(CoordinateSpace from, CoordinateSpace to)
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{
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this.from = from;
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this.to = to;
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}
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Enum IEnumConversion.from
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{
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get { return from; }
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set { from = (CoordinateSpace)value; }
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}
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Enum IEnumConversion.to
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{
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get { return to; }
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set { to = (CoordinateSpace)value; }
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}
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}
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[Title("Math", "Vector", "Transform")]
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public class TransformNode : AbstractMaterialNode, IGeneratesBodyCode, IMayRequireTangent, IMayRequireBitangent, IMayRequireNormal
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{
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private const int InputSlotId = 0;
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private const int OutputSlotId = 1;
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private const string kInputSlotName = "In";
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private const string kOutputSlotName = "Out";
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public TransformNode()
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{
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name = "Transform";
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UpdateNodeAfterDeserialization();
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}
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public override string documentationURL
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{
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get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Transform-Node"; }
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}
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[SerializeField]
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CoordinateSpaceConversion m_Conversion = new CoordinateSpaceConversion(CoordinateSpace.Object, CoordinateSpace.World);
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[EnumConversionControl]
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public CoordinateSpaceConversion conversion
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{
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get { return m_Conversion; }
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set
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{
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if (Equals(m_Conversion, value))
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return;
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m_Conversion = value;
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Dirty(ModificationScope.Graph);
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}
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}
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public override bool hasPreview
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{
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get { return true; }
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new Vector3MaterialSlot(InputSlotId, kInputSlotName, kInputSlotName, SlotType.Input, Vector3.zero));
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AddSlot(new Vector3MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, Vector3.zero));
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RemoveSlotsNameNotMatching(new[] { InputSlotId, OutputSlotId });
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}
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public void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
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{
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NodeUtils.SlotConfigurationExceptionIfBadConfiguration(this, new[] { InputSlotId }, new[] { OutputSlotId });
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string inputValue = string.Format("{0}.xyz", GetSlotValue(InputSlotId, generationMode));
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string targetTransformString = "tangentTransform_" + conversion.from.ToString();
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string transposeTargetTransformString = "transposeTangent";
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string transformString = "";
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string tangentTransformSpace = conversion.from.ToString();
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bool requiresTangentTransform = false;
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bool requiresTransposeTangentTransform = false;
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if (conversion.from == CoordinateSpace.World)
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{
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if (conversion.to == CoordinateSpace.World)
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{
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transformString = inputValue;
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}
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else if (conversion.to == CoordinateSpace.Object)
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{
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transformString = string.Format("TransformWorldToObject({0})", inputValue);
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}
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else if (conversion.to == CoordinateSpace.Tangent)
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{
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requiresTangentTransform = true;
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transformString = string.Format("TransformWorldToTangent({0}, {1})", inputValue, targetTransformString);
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}
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else if (conversion.to == CoordinateSpace.View)
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{
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transformString = string.Format("TransformWorldToView({0})", inputValue);
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}
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}
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else if (conversion.from == CoordinateSpace.Object)
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{
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if (conversion.to == CoordinateSpace.World)
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{
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transformString = string.Format("TransformObjectToWorld({0})", inputValue);
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}
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else if (conversion.to == CoordinateSpace.Object)
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{
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transformString = inputValue;
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}
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else if (conversion.to == CoordinateSpace.Tangent)
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{
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requiresTangentTransform = true;
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transformString = string.Format("TransformWorldToTangent(TransformObjectToWorld({0}), {1})", inputValue, targetTransformString);
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}
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else if (conversion.to == CoordinateSpace.View)
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{
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transformString = string.Format("TransformWorldToView(TransformObjectToWorld({0}))", inputValue);
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}
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}
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else if (conversion.from == CoordinateSpace.Tangent)
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{
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if (conversion.to == CoordinateSpace.World)
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{
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requiresTransposeTangentTransform = true;
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transformString = string.Format("mul({0}, {1}).xyz", inputValue, transposeTargetTransformString);
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}
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else if (conversion.to == CoordinateSpace.Object)
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{
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requiresTransposeTangentTransform = true;
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transformString = string.Format("TransformWorldToObject(mul({0}, {1}).xyz)", inputValue, transposeTargetTransformString);
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}
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else if (conversion.to == CoordinateSpace.Tangent)
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{
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transformString = inputValue;
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}
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else if (conversion.to == CoordinateSpace.View)
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{
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requiresTransposeTangentTransform = true;
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transformString = string.Format("TransformWorldToView(mul({0}, {1}).xyz)", inputValue, transposeTargetTransformString);
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}
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}
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else if (conversion.from == CoordinateSpace.View)
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{
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if (conversion.to == CoordinateSpace.World)
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{
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transformString = string.Format("mul(UNITY_MATRIX_I_V, float4({0}, 1)).xyz", inputValue);
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}
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else if (conversion.to == CoordinateSpace.Object)
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{
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transformString = string.Format("TransformWorldToObject(mul(UNITY_MATRIX_I_V, float4({0}, 1) ).xyz)", inputValue);
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}
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else if (conversion.to == CoordinateSpace.Tangent)
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{
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requiresTangentTransform = true;
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tangentTransformSpace = CoordinateSpace.World.ToString();
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transformString = string.Format("TransformWorldToTangent(mul(UNITY_MATRIX_I_V, float4({0}, 1) ).xyz, {1})", inputValue, targetTransformString);
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}
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else if (conversion.to == CoordinateSpace.View)
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{
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transformString = inputValue;
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}
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}
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if (requiresTransposeTangentTransform)
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visitor.AddShaderChunk(string.Format("float3x3 {0} = transpose(float3x3(IN.{1}SpaceTangent, IN.{1}SpaceBiTangent, IN.{1}SpaceNormal));", transposeTargetTransformString, CoordinateSpace.World.ToString()), true);
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else if (requiresTangentTransform)
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visitor.AddShaderChunk(string.Format("float3x3 {0} = float3x3(IN.{1}SpaceTangent, IN.{1}SpaceBiTangent, IN.{1}SpaceNormal);", targetTransformString, tangentTransformSpace), true);
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visitor.AddShaderChunk(string.Format("{0} {1} = {2};", NodeUtils.ConvertConcreteSlotValueTypeToString(precision, FindOutputSlot<MaterialSlot>(OutputSlotId).concreteValueType),
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GetVariableNameForSlot(OutputSlotId),
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transformString), true);
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}
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bool RequiresWorldSpaceTangentTransform()
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{
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if (conversion.from == CoordinateSpace.View && conversion.to == CoordinateSpace.Tangent
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|| conversion.from == CoordinateSpace.Tangent)
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return true;
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else
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return false;
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}
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public NeededCoordinateSpace RequiresTangent(ShaderStageCapability stageCapability)
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{
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if(RequiresWorldSpaceTangentTransform())
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return NeededCoordinateSpace.World;
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return conversion.from.ToNeededCoordinateSpace();
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}
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public NeededCoordinateSpace RequiresBitangent(ShaderStageCapability stageCapability)
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{
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if (RequiresWorldSpaceTangentTransform())
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return NeededCoordinateSpace.World;
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return conversion.from.ToNeededCoordinateSpace();
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}
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public NeededCoordinateSpace RequiresNormal(ShaderStageCapability stageCapability)
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{
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if (RequiresWorldSpaceTangentTransform())
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return NeededCoordinateSpace.World;
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return conversion.from.ToNeededCoordinateSpace();
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}
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}
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}
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