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ScriptableRenderPipeline
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ScriptableRenderPipeline
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HDRenderPipeline
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HDRP
文件历史
GitHub
b62aeb02
Merge pull request
#1201
from Unity-Technologies/fix/2018.1_HDMaterialconverter
Fix/2018.1 hd materialconverter
7 年前
..
Camera
Re-enable taaFrameIndex fix now that Postprocess package is updated
7 年前
Debug
Fix DebugColorPicker warning
7 年前
Decal
Merge pull request #1047 from Unity-Technologies/Branch_MemoryUsageImprovement
7 年前
Editor
Merge pull request #1201 from Unity-Technologies/fix/2018.1_HDMaterialconverter
7 年前
Lighting
Merge pull request #1190 from Unity-Technologies/backport/fix-shader-includes
7 年前
Material
Merge pull request #1190 from Unity-Technologies/backport/fix-shader-includes
7 年前
RenderPipeline
Merge pull request #1067 from Unity-Technologies/Branch_RemoveGBufferWithPrepass
7 年前
RenderPipelineResources
Merge pull request #1035 from Unity-Technologies/Fix-Sky-shader-resources
7 年前
ShaderPass
Fix typo in GetBakedDiffuseLigthing => GetBakedDiffuseLighting
7 年前
Shadows
Merge pull request #980 from Unity-Technologies/Branch_ShadowsInVolume
7 年前
Sky
Merge pull request #1074 from Unity-Technologies/Branch_FixReflectionProbeDimmer
7 年前
Wind
Merge pull request #450 from Unity-Technologies/Unity-2017.3
7 年前
Camera.meta
HDRenderPipeline: Create Camera directory and move HDCamera so a separte file
7 年前
Debug.meta
Moved debug rendering of tile lists to separate shader pass
8 年前
Decal.meta
HDRenderPipeline decals: Addressed PR feedback
7 年前
Editor.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
HDCustomSamplerId.cs
shader ID refactoring and changed from List<> to [] for some decal data structures to speed up performance
7 年前
HDCustomSamplerId.cs.meta
HDRenderPipeline: Various clean and reformat of Profile Sampler
7 年前
HDRenderPipeline.cs
API validation improvement
7 年前
HDRenderPipeline.cs.meta
Merge branch 'master' into shadows
8 年前
HDRenderPipelineAsset.asset
Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass.
7 年前
HDRenderPipelineAsset.asset.meta
Clean up decal culling. New global shader variable to skip decal contribution when none are visible.
7 年前
HDRenderPipelineAsset.cs
Fix issue with FrameSettings not always in sync
7 年前
HDRenderPipelineAsset.cs.meta
HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file
8 年前
HDRenderQueue.cs
Rename transparentQueuePriority to transparentSortPriority
7 年前
HDRenderQueue.cs.meta
(wip) Prepass for transparent
7 年前
HDStringConstants.cs
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
HDStringConstants.cs.meta
Precompute ShaderIds to avoid allocation
7 年前
HDUtils.cs
Moved Cascade and Contact shadows settings to the volume system.
7 年前
HDUtils.cs.meta
- First version of sky renderer
8 年前
Lighting.meta
Merge branch 'master'
7 年前
MRTBufferManager.cs
Fix shadowmask warning + lightmap warning
7 年前
MRTBufferManager.cs.meta
Missing files
7 年前
Material.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
RenderPipeline.meta
First draft
7 年前
RenderPipelineResources.meta
HDRenderPipeline.: Create RenderPipelineResources
8 年前
SceneViewDrawMode.cs
Split files
7 年前
SceneViewDrawMode.cs.meta
Split files
7 年前
ShaderConfig.cs
Merge branch 'master'
7 年前
ShaderConfig.cs.hlsl
Merge branch 'master'
7 年前
ShaderConfig.cs.hlsl.meta
HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor
8 年前
ShaderConfig.cs.meta
HDRenderLoop: Add builtin data structure + add velocity buffer
8 年前
ShaderPass.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
ShaderVariables.hlsl
Use HDCamera modified stereo view matrices
7 年前
ShaderVariables.hlsl.meta
First set of files
8 年前
ShaderVariablesFunctions.hlsl
Change code generation to allow multiple debug case for the same field. allow debug view normal
7 年前
ShaderVariablesFunctions.hlsl.meta
starting to update nodes to new library.
7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl
Use HDCamera modified stereo view matrices
7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl.meta
Split 'ShaderVariables.hlsl' into 3 files
8 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl
HDRenderPipeline: remove matrix macro that shouldn't be use (Camera relative, instacing...)
7 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta
starting to update nodes to new library.
7 年前
Shadows.meta
Update all material
7 年前
Sky.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
Wind.meta
Added first version of vertex wind and a corresponding test scene.
8 年前
com.unity.render-pipelines.high-definition.Runtime.asmdef
intemediate commit
7 年前
com.unity.render-pipelines.high-definition.Runtime.asmdef.meta
Bump version + Various fixes for assembly definition files:
7 年前