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30 行
843 B

using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("Vector/Projection Node")]
public class VectorProjectionNode : CodeFunctionNode
{
public VectorProjectionNode()
{
name = "VectorProjection";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_VectorProjection", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_VectorProjection(
[Slot(0, Binding.None)] DynamicDimensionVector first,
[Slot(1, Binding.None)] DynamicDimensionVector second,
[Slot(2, Binding.None)] out DynamicDimensionVector result)
{
return
@"
{
result = second * dot(first, second) / dot(second, second);
}";
}
}
}