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30 行
843 B
30 行
843 B
using System.Reflection;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Vector/Projection Node")]
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public class VectorProjectionNode : CodeFunctionNode
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{
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public VectorProjectionNode()
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{
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name = "VectorProjection";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_VectorProjection", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_VectorProjection(
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[Slot(0, Binding.None)] DynamicDimensionVector first,
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[Slot(1, Binding.None)] DynamicDimensionVector second,
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[Slot(2, Binding.None)] out DynamicDimensionVector result)
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{
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return
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@"
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{
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result = second * dot(first, second) / dot(second, second);
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}";
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}
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}
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}
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