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36 行
1002 B
36 行
1002 B
using System.Reflection;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Procedural/Line")]
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public class LineNode : CodeFunctionNode
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{
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public LineNode()
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{
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name = "Line";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Linenode", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Linenode(
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[Slot(0, Binding.MeshUV0)] Vector2 uv,
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[Slot(1, Binding.None)] Vector2 startPoint,
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[Slot(2, Binding.None)] Vector2 endPoint,
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[Slot(3, Binding.None)] out Vector1 result)
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{
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return
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@"
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{
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{precision}2 aTob = endPoint - startPoint;
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{precision}2 aTop = uv - startPoint;
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{precision} t = dot(aTop, aTob) / dot(aTob, aTob);
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t = clamp(t, 0.0, 1.0);
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{precision} d = 1.0 / length(uv - (startPoint + aTob * t));
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return clamp(d, 0.0, 1.0);
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}";
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}
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}
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}
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