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using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("Normal/Blend Normal")]
public class BlendNormalNode : CodeFunctionNode
{
public BlendNormalNode()
{
name = "BlendNormal";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Blendnormal", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Blendnormal(
[Slot(0, Binding.None)] Vector3 first,
[Slot(1, Binding.None)] Vector3 second,
[Slot(2, Binding.None)] out Vector3 result)
{
result = Vector3.one;
return @"
{
result = normalize({precision}3(first.rg + second.rg, first.b * second.b));
}
";
}
}
}