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209 行
6.0 KiB
209 行
6.0 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Input/Cubemap")]
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public class CubemapNode : PropertyNode, IGeneratesBodyCode, IMayRequireViewDirection, IMayRequireNormal
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{
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protected const string kUVSlotName = "Refl";
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protected const string kOutputSlotRGBAName = "RGBA";
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protected const string kOutputSlotRName = "R";
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protected const string kOutputSlotGName = "G";
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protected const string kOutputSlotBName = "B";
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protected const string kOutputSlotAName = "A";
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protected const string kInputSlotLodName = "MipLevel";
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public const int UvSlotId = 0;
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public const int InputSlotLod = 6;
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public const int OutputSlotRgbaId = 1;
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public const int OutputSlotRId = 2;
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public const int OutputSlotGId = 3;
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public const int OutputSlotBId = 4;
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public const int OutputSlotAId = 5;
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[SerializeField]
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private string m_SerializedCube;
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//[SerializeField]
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//private TextureType m_TextureType;
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[Serializable]
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private class CubemapHelper
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{
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public Cubemap cube;
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}
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public override bool hasPreview { get { return true; } }
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#if UNITY_EDITOR
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public Cubemap defaultCube
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{
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get
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{
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if (string.IsNullOrEmpty(m_SerializedCube))
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return null;
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var tex = new CubemapHelper();
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EditorJsonUtility.FromJsonOverwrite(m_SerializedCube, tex);
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return tex.cube;
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}
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set
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{
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if (defaultCube == value)
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return;
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var tex = new CubemapHelper();
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tex.cube = value;
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m_SerializedCube = EditorJsonUtility.ToJson(tex, true);
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if (onModified != null)
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{
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onModified(this, ModificationScope.Node);
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}
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}
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}
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#else
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public Cubemap defaultCube {get; set; }
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#endif
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public CubemapNode()
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{
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name = "Cubemap";
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UpdateNodeAfterDeserialization();
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new MaterialSlot(OutputSlotRgbaId, kOutputSlotRGBAName, kOutputSlotRGBAName, SlotType.Output, SlotValueType.Vector4, Vector4.zero));
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AddSlot(new MaterialSlot(OutputSlotRId, kOutputSlotRName, kOutputSlotRName, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
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AddSlot(new MaterialSlot(OutputSlotGId, kOutputSlotGName, kOutputSlotGName, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
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AddSlot(new MaterialSlot(OutputSlotBId, kOutputSlotBName, kOutputSlotBName, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
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AddSlot(new MaterialSlot(OutputSlotAId, kOutputSlotAName, kOutputSlotAName, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
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AddSlot(new MaterialSlot(UvSlotId, kUVSlotName, kUVSlotName, SlotType.Input, SlotValueType.Vector3, Vector3.zero, false));
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AddSlot (new MaterialSlot(InputSlotLod, kInputSlotLodName, kInputSlotLodName, SlotType.Input, SlotValueType.Vector1, Vector2.zero));
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RemoveSlotsNameNotMatching(validSlots);
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}
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public override PreviewMode previewMode {
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get {
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return PreviewMode.Preview3D;
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}
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}
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protected int[] validSlots
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{
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get { return new[] {OutputSlotRgbaId, OutputSlotRId, OutputSlotGId, OutputSlotBId, OutputSlotAId, UvSlotId, InputSlotLod}; }
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}
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// Node generations
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public virtual void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
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{
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var uvSlot = FindInputSlot<MaterialSlot>(UvSlotId);
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if (uvSlot == null)
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return;
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var lodID = FindInputSlot<MaterialSlot>(InputSlotLod);
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if (lodID == null)
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return;
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var uvName = "reflect(-worldSpaceViewDirection, worldSpaceNormal).xyz";
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var lodValue = lodID.currentValue.x.ToString ();
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var edgesUV = owner.GetEdges(uvSlot.slotReference).ToList();
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var edgesLOD = owner.GetEdges (lodID.slotReference).ToList ();
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if (edgesUV.Count > 0)
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{
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var edge = edgesUV[0];
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var fromNode = owner.GetNodeFromGuid<AbstractMaterialNode>(edge.outputSlot.nodeGuid);
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uvName = ShaderGenerator.AdaptNodeOutput(fromNode, edge.outputSlot.slotId, ConcreteSlotValueType.Vector3, true);
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}
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if (edgesLOD.Count > 0)
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{
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var edge = edgesLOD[0];
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var fromNode = owner.GetNodeFromGuid<AbstractMaterialNode>(edge.outputSlot.nodeGuid);
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lodValue = GetSlotValue (edge.inputSlot.slotId, GenerationMode.ForReals);
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}
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//reflect(-IN.worldViewDir, normalize(IN.worldNormal)).xyz
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string body = "texCUBElod (" + propertyName + ", " + precision + "4(" + uvName + "," + lodValue + "))";
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visitor.AddShaderChunk(precision + "4 " + GetVariableNameForNode() + " = " + body + ";", true);
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}
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public override string GetVariableNameForSlot(int slotId)
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{
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string slotOutput;
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switch (slotId)
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{
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case OutputSlotRId:
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slotOutput = ".r";
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break;
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case OutputSlotGId:
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slotOutput = ".g";
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break;
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case OutputSlotBId:
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slotOutput = ".b";
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break;
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case OutputSlotAId:
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slotOutput = ".a";
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break;
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default:
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slotOutput = "";
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break;
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}
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return GetVariableNameForNode() + slotOutput;
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}
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public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties)
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{
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properties.Add(GetPreviewProperty());
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}
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// Properties
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public override void GeneratePropertyBlock(PropertyGenerator visitor, GenerationMode generationMode)
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{
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visitor.AddShaderProperty(
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new CubemapPropertyChunk(
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propertyName,
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description,
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defaultCube,
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PropertyChunk.HideState.Visible,
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exposedState == ExposedState.Exposed ?
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CubemapPropertyChunk.ModifiableState.Modifiable
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: CubemapPropertyChunk.ModifiableState.NonModifiable));
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}
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public override void GeneratePropertyUsages(ShaderGenerator visitor, GenerationMode generationMode)
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{
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visitor.AddShaderChunk("samplerCUBE " + propertyName + ";", true);
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}
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public override PreviewProperty GetPreviewProperty()
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{
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return new PreviewProperty
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{
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m_Name = propertyName,
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m_PropType = PropertyType.Cubemap,
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m_Cubemap = defaultCube
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};
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}
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public override PropertyType propertyType { get { return PropertyType.Cubemap; } }
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public bool RequiresViewDirection()
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{
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return true;
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}
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public bool RequiresNormal()
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{
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return true;
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}
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}
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}
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