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41 行
1.2 KiB

using UnityEngine;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
[FormerName("UnityEngine.MaterialGraph.WorldPosNode")]
[Title("Input", "Geometry", "Position")]
public class PositionNode : GeometryNode, IMayRequirePosition
{
private const int kOutputSlotId = 0;
public const string kOutputSlotName = "Out";
public PositionNode()
{
name = "Position";
UpdateNodeAfterDeserialization();
}
public sealed override void UpdateNodeAfterDeserialization()
{
AddSlot(new Vector3MaterialSlot(
kOutputSlotId,
kOutputSlotName,
kOutputSlotName,
SlotType.Output,
Vector3.zero));
RemoveSlotsNameNotMatching(new[] { kOutputSlotId });
}
public override string GetVariableNameForSlot(int slotId)
{
return string.Format("IN.{0}", space.ToVariableName(InterpolatorType.Position));
}
public NeededCoordinateSpace RequiresPosition()
{
return space.ToNeededCoordinateSpace();
}
}
}