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30 行
678 B

using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("Math/Trigonometry/Tan")]
public class TanNode : CodeFunctionNode
{
public TanNode()
{
name = "Tan";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Tan", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Tan(
[Slot(0, Binding.None)] DynamicDimensionVector argument,
[Slot(1, Binding.None)] out DynamicDimensionVector result)
{
return
@"
{
result = tan(argument);
}
";
}
}
}