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28 行
888 B
28 行
888 B
using System;
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using UnityEditor.Graphing;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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public class ScreenPositionMaterialSlot : Vector4MaterialSlot, IMayRequireScreenPosition
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{
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public ScreenPositionMaterialSlot()
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{}
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public ScreenPositionMaterialSlot(int slotId, string displayName, string shaderOutputName,
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ShaderStage shaderStage = ShaderStage.Dynamic, bool hidden = false)
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: base(slotId, displayName, shaderOutputName, SlotType.Input, Vector3.zero, shaderStage, hidden)
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{}
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public override string GetDefaultValue(GenerationMode generationMode)
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{
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return string.Format("IN.{0}", ShaderGeneratorNames.ScreenPosition);
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}
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public bool RequiresScreenPosition()
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{
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return !isConnected;
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}
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}
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}
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