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58 行
1.5 KiB

using System;
using System.Text;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Drawing.Controls;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class BooleanShaderProperty : AbstractShaderProperty<bool>
{
public BooleanShaderProperty()
{
displayName = "Boolean";
}
public override PropertyType propertyType
{
get { return PropertyType.Boolean; }
}
public override Vector4 defaultValue
{
get { return new Vector4(); }
}
public override string GetPropertyBlockString()
{
var result = new StringBuilder();
result.Append("[Toggle] ");
result.Append(referenceName);
result.Append("(\"");
result.Append(displayName);
result.Append("\", Float) = ");
result.Append(value == true ? 1 : 0);
return result.ToString();
}
public override string GetPropertyDeclarationString(string delimiter = ";")
{
return string.Format("float {0}{1}", referenceName, delimiter);
}
public override PreviewProperty GetPreviewMaterialProperty()
{
return new PreviewProperty(PropertyType.Boolean)
{
name = referenceName,
booleanValue = value
};
}
public override INode ToConcreteNode()
{
return new BooleanNode { value = new Toggle(value) };
}
}
}