您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
28 行
1.0 KiB
28 行
1.0 KiB
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine.Rendering;
|
|
|
|
namespace UnityEngine.Experimental.Rendering.HDPipeline
|
|
{
|
|
public class RenderPipelineMaterial : Object
|
|
{
|
|
// GBuffer management
|
|
public virtual bool IsDefferedMaterial() { return false; }
|
|
public virtual int GetMaterialGBufferCount(HDRenderPipelineAsset asset) { return 0; }
|
|
public virtual void GetMaterialGBufferDescription(HDRenderPipelineAsset asset, out RenderTextureFormat[] RTFormat, out bool[] sRGBFlag, out GBufferUsage[] gBufferUsage)
|
|
{
|
|
RTFormat = null;
|
|
sRGBFlag = null;
|
|
gBufferUsage = null;
|
|
}
|
|
|
|
// Regular interface
|
|
public virtual void Build(HDRenderPipelineAsset hdAsset) {}
|
|
public virtual void Cleanup() {}
|
|
|
|
// Following function can be use to initialize GPU resource (once or each frame) and bind them
|
|
public virtual void RenderInit(CommandBuffer cmd) {}
|
|
public virtual void Bind() {}
|
|
}
|
|
}
|