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40 行
1.2 KiB

using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
[Title("Input/World Pos Node")]
public class WorldPosNode : AbstractMaterialNode, IGeneratesVertexToFragmentBlock
{
private const int kOutputSlotId = 0;
private const string kOutputSlotName = "WorldPos";
public override bool hasPreview { get { return true; } }
public override PreviewMode previewMode
{
get { return PreviewMode.Preview3D; }
}
public WorldPosNode()
{
name = "WorldPos";
UpdateNodeAfterDeserialization();
}
public sealed override void UpdateNodeAfterDeserialization()
{
AddSlot(new MaterialSlot(kOutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, SlotValueType.Vector3, Vector4.zero));
RemoveSlotsNameNotMatching(new[] { kOutputSlotId });
}
public override string GetVariableNameForSlot(int slotId)
{
return "IN.worldPos";
}
public void GenerateVertexToFragmentBlock(ShaderGenerator visitor, GenerationMode generationMode)
{
visitor.AddShaderChunk(precision + "3 worldPos;", true);
}
}
}