您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

43 行
1.4 KiB

using System.ComponentModel;
using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
[Title("Input/View Direction Node")]
public class ViewDirectionNode : AbstractMaterialNode, IGeneratesVertexToFragmentBlock
{
private const int kOutputSlotId = 0;
private const string kOutputSlotName = "ViewDirection";
public override bool hasPreview { get { return true; } }
public override PreviewMode previewMode
{
get { return PreviewMode.Preview3D; }
}
public ViewDirectionNode()
{
name = "View Direction";
UpdateNodeAfterDeserialization();
}
public sealed override void UpdateNodeAfterDeserialization()
{
AddSlot(new MaterialSlot(kOutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, SlotValueType.Vector3, Vector4.zero));
RemoveSlotsNameNotMatching(new[] { kOutputSlotId });
}
public override string GetVariableNameForSlot(int slotId)
{
return "IN.viewDir";
}
public void GenerateVertexToFragmentBlock(ShaderGenerator visitor, GenerationMode generationMode)
{
if (generationMode == GenerationMode.Preview2D)
throw new InvalidEnumArgumentException(string.Format("Trying to generate 2D preview on {0}. This is not supported!", this));
visitor.AddShaderChunk("float3 viewDir;", true);
}
}
}