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43 行
1.4 KiB
43 行
1.4 KiB
using System.ComponentModel;
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using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Input/View Direction Node")]
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public class ViewDirectionNode : AbstractMaterialNode, IGeneratesVertexToFragmentBlock
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{
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private const int kOutputSlotId = 0;
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private const string kOutputSlotName = "ViewDirection";
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public override bool hasPreview { get { return true; } }
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public override PreviewMode previewMode
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{
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get { return PreviewMode.Preview3D; }
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}
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public ViewDirectionNode()
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{
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name = "View Direction";
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UpdateNodeAfterDeserialization();
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new MaterialSlot(kOutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, SlotValueType.Vector3, Vector4.zero));
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RemoveSlotsNameNotMatching(new[] { kOutputSlotId });
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}
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public override string GetVariableNameForSlot(int slotId)
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{
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return "IN.viewDir";
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}
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public void GenerateVertexToFragmentBlock(ShaderGenerator visitor, GenerationMode generationMode)
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{
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if (generationMode == GenerationMode.Preview2D)
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throw new InvalidEnumArgumentException(string.Format("Trying to generate 2D preview on {0}. This is not supported!", this));
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visitor.AddShaderChunk("float3 viewDir;", true);
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}
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}
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}
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