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28 行
965 B

using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
[Title("Math/Quantize Node")]
class QuantizeNode : Function2Input, IGeneratesFunction
{
public QuantizeNode()
{
name = "QuantizeNode";
}
protected override string GetFunctionName() {return "unity_quantize_" + precision; }
public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode)
{
var outputString = new ShaderGenerator();
outputString.AddShaderChunk(GetFunctionPrototype("input", "stepsize"), false);
outputString.AddShaderChunk("{", false);
outputString.Indent();
outputString.AddShaderChunk("return floor(input / stepsize) * stepsize;", false);
outputString.Deindent();
outputString.AddShaderChunk("}", false);
visitor.AddShaderChunk(outputString.GetShaderString(0), true);
}
}
}