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28 行
965 B
28 行
965 B
using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Math/Quantize Node")]
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class QuantizeNode : Function2Input, IGeneratesFunction
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{
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public QuantizeNode()
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{
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name = "QuantizeNode";
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}
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protected override string GetFunctionName() {return "unity_quantize_" + precision; }
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public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode)
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{
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var outputString = new ShaderGenerator();
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outputString.AddShaderChunk(GetFunctionPrototype("input", "stepsize"), false);
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outputString.AddShaderChunk("{", false);
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outputString.Indent();
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outputString.AddShaderChunk("return floor(input / stepsize) * stepsize;", false);
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outputString.Deindent();
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outputString.AddShaderChunk("}", false);
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visitor.AddShaderChunk(outputString.GetShaderString(0), true);
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}
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}
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}
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