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105 行
4.8 KiB

using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
[Title("Art/Combine Node")]
public class CombineNode : Function2Input, IGeneratesFunction
{
public CombineNode()
{
name = "CombineNode";
}
// Based on information from:
// http://photoblogstop.com/photoshop/photoshop-blend-modes-explained
// http://www.venture-ware.com/kevin/coding/lets-learn-math-photoshop-blend-modes/
// http://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/
// http://dunnbypaul.net/blends/
public enum Operation
{
Darken,
Multiply,
ColorBurn,
LinearBurn,
// TODO: DarkerColor (Darken, but based on luminosity)
Lighten,
Screen,
ColorDodge,
LinearDodge,
// TODO: LighterColor (Lighten, but based on luminosity)
Overlay,
SoftLight,
HardLight,
VividLight,
LinearLight,
PinLight,
HardMix,
Difference,
Exclusion,
Subtract,
Divide,
}
[SerializeField]
private Operation m_Operation;
private static readonly string[] kOpNames =
{
"darken", "mul", "cburn", "lburn",
"lighten", "screen", "cdodge", "ldodge",
"overlay", "softl", "hardl", "vividl", "linearl", "pinl", "hardmix",
"diff", "excl", "sub", "div"
};
public Operation operation
{
get { return m_Operation; }
set { m_Operation = value; }
}
protected override string GetFunctionName() { return "unity_combine_" + kOpNames[(int)m_Operation] + "_" + precision; }
protected void AddOperationBody(ShaderGenerator visitor, string combineName, string body)
{
var outputString = new ShaderGenerator();
outputString.AddShaderChunk("inline " + precision + "4 unity_combine_" + combineName + "_" + precision + " (" + precision + "4 arg1, " + precision + "4 arg2)", false);
outputString.AddShaderChunk("{", false);
outputString.Indent();
outputString.AddShaderChunk(body, false);
outputString.Deindent();
outputString.AddShaderChunk("}", false);
visitor.AddShaderChunk(outputString.GetShaderString(0), true);
}
public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode)
{
// Darken group
AddOperationBody(visitor, kOpNames[(int)Operation.Darken], "return min(arg1, arg2);");
AddOperationBody(visitor, kOpNames[(int)Operation.Multiply], "return arg1 * arg2;");
AddOperationBody(visitor, kOpNames[(int)Operation.ColorBurn], "return 1 - (1-arg1)/(arg2+1e-5);");
AddOperationBody(visitor, kOpNames[(int)Operation.LinearBurn], "return arg1 + arg2 - 1;");
// Lighten group
AddOperationBody(visitor, kOpNames[(int)Operation.Lighten], "return max(arg1, arg2);");
AddOperationBody(visitor, kOpNames[(int)Operation.Screen], "return 1- (1-arg1) * (1-arg2);");
AddOperationBody(visitor, kOpNames[(int)Operation.ColorDodge], "return arg1/(1-arg2+1e-5);");
AddOperationBody(visitor, kOpNames[(int)Operation.LinearDodge], "return arg1 + arg2;");
// Contrast group
AddOperationBody(visitor, kOpNames[(int)Operation.Overlay], "return (arg1 < 0.5)? arg1*arg2*2: 1-(1-arg1)*(1-arg2)*2;");
AddOperationBody(visitor, kOpNames[(int)Operation.SoftLight], "return (1-arg1)*arg1*arg2 + arg1*(1- (1-arg1)*(1-arg2));");
AddOperationBody(visitor, kOpNames[(int)Operation.HardLight], "return (arg2 < 0.5)? arg1*arg2*2: 1-(1-arg1)*(1-arg2)*2;");
AddOperationBody(visitor, kOpNames[(int)Operation.VividLight], "return (arg2 < 0.5)? 1- (1-arg1)/(2*arg2+1e-5): arg1/(1-2*(arg2-0.5)+1e-5);");
AddOperationBody(visitor, kOpNames[(int)Operation.LinearLight], "return (arg2 < 0.5)? arg1+(2*arg2)-1: arg1+2*(arg2-0.5);");
AddOperationBody(visitor, kOpNames[(int)Operation.PinLight], "return (arg2 < 0.5)? min(arg1, 2*arg2): max(arg1, 2*(arg2-0.5));");
AddOperationBody(visitor, kOpNames[(int)Operation.HardMix], "return (arg2 < 1-arg1)? " + precision + "(0):" + precision + "(1);");
// Inversion group
AddOperationBody(visitor, kOpNames[(int)Operation.Difference], "return abs(arg2-arg1);");
AddOperationBody(visitor, kOpNames[(int)Operation.Exclusion], "return arg1 + arg2 - arg1*arg2*2;");
AddOperationBody(visitor, kOpNames[(int)Operation.Subtract], "return max(arg2-arg1, 0.0);");
AddOperationBody(visitor, kOpNames[(int)Operation.Divide], "return arg1 / (arg2+1e-5);");
}
}
}