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87 行
3.2 KiB
87 行
3.2 KiB
using System;
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using UnityEditor.Graphing;
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using UnityEditor.Graphing.Drawing;
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using UnityEngine;
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using UnityEngine.MaterialGraph;
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namespace UnityEditor.MaterialGraph
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{
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[CustomNodeUI(typeof(PropertyNode))]
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public class PropertyNodeUI : AbstractMaterialNodeUI
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{
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public override float GetNodeUiHeight(float width)
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{
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return base.GetNodeUiHeight(width) + EditorGUIUtility.singleLineHeight * 1;
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}
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public override GUIModificationType Render(Rect area)
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{
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var localNode = node as PropertyNode;
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if (localNode == null)
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return base.Render(area);
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var toReturn = GUIModificationType.None;
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EditorGUI.BeginChangeCheck();
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localNode.exposedState = (PropertyNode.ExposedState)EditorGUI.EnumPopup(new Rect(area.x, area.y, area.width, EditorGUIUtility.singleLineHeight), new GUIContent("Exposed"), localNode.exposedState);
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if (EditorGUI.EndChangeCheck())
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toReturn |= GUIModificationType.DataChanged;
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area.y += EditorGUIUtility.singleLineHeight;
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area.height -= EditorGUIUtility.singleLineHeight;
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toReturn |= base.Render(area);
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return toReturn;
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}
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}
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[CustomNodeUI(typeof(TextureNode))]
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public class TextureNodeUI : PropertyNodeUI
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{
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public override float GetNodeUiHeight(float width)
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{
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return base.GetNodeUiHeight(width) + EditorGUIUtility.singleLineHeight * 2;
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}
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private string[] m_TextureTypeNames;
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private string[] textureTypeNames
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{
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get
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{
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if (m_TextureTypeNames == null)
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m_TextureTypeNames = Enum.GetNames(typeof(TextureType));
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return m_TextureTypeNames;
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}
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}
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public override GUIModificationType Render(Rect area)
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{
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var localNode = node as TextureNode;
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if (localNode == null)
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return base.Render(area);
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EditorGUI.BeginChangeCheck();
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localNode.defaultTexture = EditorGUI.MiniThumbnailObjectField(new Rect(area.x, area.y, area.width, EditorGUIUtility.singleLineHeight), new GUIContent("Texture"), localNode.defaultTexture, typeof(Texture2D), null) as Texture2D;
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var texureChanged = EditorGUI.EndChangeCheck();
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area.y += EditorGUIUtility.singleLineHeight;
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area.height -= EditorGUIUtility.singleLineHeight;
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EditorGUI.BeginChangeCheck();
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localNode.textureType = (TextureType)EditorGUI.Popup(new Rect(area.x, area.y, area.width, EditorGUIUtility.singleLineHeight), (int)localNode.textureType, textureTypeNames, EditorStyles.popup);
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var typeChanged = EditorGUI.EndChangeCheck();
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var toReturn = GUIModificationType.None;
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if (typeChanged)
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{
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toReturn |= GUIModificationType.DataChanged;
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}
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if (texureChanged)
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toReturn |= GUIModificationType.Repaint;
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area.y += EditorGUIUtility.singleLineHeight;
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area.height -= EditorGUIUtility.singleLineHeight;
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toReturn |= base.Render(area);
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return toReturn;
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}
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}
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}
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