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目录树:
6cb52bc9
/main
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/OnTileRenderPass2
/sample_game
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/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
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/feature-runtimeTextureCache
/shader-library-include-paths
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/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
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/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
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/Documentation
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/Branch_DebugWindowFix
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SRP_0.1.25
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ScriptableRenderPipeline
/
ScriptableRenderPipeline
/
HDRenderPipeline
/
HDRP
/
RenderPipelineResources
文件历史
sebastienlagarde
116379ee
Add memory RT name/information everywhere
7 年前
..
ApplyDistorsion.compute
Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary
7 年前
ApplyDistorsion.compute.meta
Prototype for distorstion
7 年前
Blit.shader
- Fixed Gaussian/Depth pyramid rendering and debug
7 年前
Blit.shader.meta
Fixed gaussian pyramid first blit (point -> bilinear filtering)
7 年前
BufferPyramid.cs
Add memory RT name/information everywhere
7 年前
BufferPyramid.cs.meta
Merge all pyramid code into a single file
7 年前
CameraMotionVectors.shader
Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads.
7 年前
CameraMotionVectors.shader.meta
Added motion vectors support; Refactored HDCamera
8 年前
ColorPyramid.compute
Full screen color pyramid
7 年前
ColorPyramid.compute.meta
Full screen color pyramid
7 年前
CopyDepthBuffer.shader
- Fixed objects motion vectors (they were upside down)
7 年前
CopyDepthBuffer.shader.meta
Missing files
7 年前
CopyStencilBuffer.shader
Fix issue with defaultAdditionalData creating unwanted light + fix stencilMask for deferred
7 年前
CopyStencilBuffer.shader.meta
Move SSS files, move code to Subsurface manager
7 年前
DebugFont.tga
Update font bitmap
7 年前
DebugFont.tga.meta
Update font debug code, support char, int and float
7 年前
DecalGizmo.png
Add icon for decal component
7 年前
DecalGizmo.png.meta
Add icon for decal component
7 年前
Default Diffusion Profile Settings.asset
HDRenderPipeline: Update all materials
7 年前
Default Diffusion Profile Settings.asset.meta
Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving
7 年前
DefaultAmbientOcclusionSettings.asset
HDRenderPipeline: Finish to fix issue with AO
8 年前
DefaultAmbientOcclusionSettings.asset.meta
HDRenderPipeline: Finish to fix issue with AO
8 年前
DefaultHDDecalMaterial.mat
Add default decal material + add support dbuffer on lit material
7 年前
DefaultHDDecalMaterial.mat.meta
Add default decal material + add support dbuffer on lit material
7 年前
DefaultHDMaterial.mat
HDRenderPipeline: Update all materials
7 年前
DefaultHDMaterial.mat.meta
HDRenderPipeline: Add default material for HDRenderPipeline
8 年前
DefaultSkybox.exr
HDRenderPipeline: Update sky editor
7 年前
DefaultSkybox.exr.meta
HDRenderPipeline: Update sky editor
7 年前
DepthPyramid.compute
HDRenderPipeline: Fix display of debug pyramid
7 年前
DepthPyramid.compute.meta
Added refraction, roughness refraction and transparency absorption
7 年前
HDRenderPipelineResources.asset
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
7 年前
HDRenderPipelineResources.asset.meta
Various fix: shader path update + recreate RenderPipelineResources
7 年前
RenderPipelineResources.cs
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
7 年前
RenderPipelineResources.cs.meta
various changes to the HD renderloop to match the preview camera changes
8 年前