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Yao Xiaoling 93a66c4c Changed line endings to LF. Allow 8 splat textures per pass in TerrainList_Basemap_Gen.shader. 7 年前
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TerrainLit.shader Changed line endings to LF. Allow 8 splat textures per pass in TerrainList_Basemap_Gen.shader. 7 年前
TerrainLit.shader.meta Added Terrain shader and TerrainUI based on layered lit shader. 7 年前
TerrainLitData.hlsl Changed line endings to LF. Allow 8 splat textures per pass in TerrainList_Basemap_Gen.shader. 7 年前
TerrainLitData.hlsl.meta Renamed: Terrain -> TerrainLit. Added TerrainLitData.hlsl by duplicating LayeredLit.hlsl. 7 年前
TerrainLitDataMeshModification.hlsl Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP. 7 年前
TerrainLitDataMeshModification.hlsl.meta Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP. 7 年前
TerrainLitData_Basemap.hlsl Allow for 8 layers blending. 7 年前
TerrainLitData_Basemap.hlsl.meta Added basemap pass shader. 7 年前
TerrainLitSharePass.hlsl Fix lightmap UVs for instanced terrain. 7 年前
TerrainLitSharePass.hlsl.meta Fix lightmap UVs for instanced terrain. 7 年前
TerrainLit_Basemap.shader Added terranlit basemap generation shader. 7 年前
TerrainLit_Basemap.shader.meta Added basemap pass shader. 7 年前
TerrainLit_Basemap_Gen.shader Changed line endings to LF. Allow 8 splat textures per pass in TerrainList_Basemap_Gen.shader. 7 年前
TerrainLit_Basemap_Gen.shader.meta Added terranlit basemap generation shader. 7 年前