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sebastienlagarde f5c025d5 Add support for ambient occlusion on stacklit + misc fix in UI 7 年前
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ShaderPass Merge pull request #1151 from Unity-Technologies/Branch_LayeredSmallFix 7 年前
Lit.cs Factor PreIntegratedFGD 7 年前
Lit.cs.hlsl (wip) Added debug for proxy and hiz refraction modes 7 年前
Lit.cs.hlsl.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.cs.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.hlsl Add support for ambient occlusion on stacklit + misc fix in UI 7 年前
Lit.hlsl.meta HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Lit.shader WIP adding Switch support. 7 年前
Lit.shader.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitBuiltinData.hlsl Add support of UV1 to UV3 set on base color 7 年前
LitBuiltinData.hlsl.meta Emissive color: add support for uv mapping selection 7 年前
LitData.hlsl Merge upstream/master 7 年前
LitData.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitDataDisplacement.hlsl Introduced new macros for flow control attributes. 7 年前
LitDataDisplacement.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LitDataIndividualLayer.hlsl Pass terrain layer smoothness and metallic to terrainlit shader and stop using _BaseColor properties. 7 年前
LitDataIndividualLayer.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LitDataMeshModification.hlsl Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP. 7 年前
LitDataMeshModification.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LitProperties.hlsl Adress iridescence PR feedback 7 年前
LitProperties.hlsl.meta HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team) 8 年前
LitReference.hlsl Use ClampNdotV() everywhere except where vector addition/subtraction is involved 7 年前
LitReference.hlsl.meta HDRenderPipeline: Split reference code of lit shaders to increase readability 7 年前
LitTessellation.shader Re-added modified files for Switch without BOM. 7 年前
LitTessellation.shader.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
ShaderPass.meta HDRenderPipeline: First draft of tesselation (not compiling) 8 年前