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Yao Xiaoling cb671fbb Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain 7 年前
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AtmosphericScattering Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain 7 年前
HDRISky Fix issue with shader resource of sky 7 年前
ProceduralSky Merge pull request #981 from Unity-Technologies/Branch_FixSkyRotation 7 年前
AtmosphericScattering.meta More fixes with latest master. 7 年前
BakingSkyEditor.cs - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
BakingSkyEditor.cs.meta - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
HDRISky.meta Started refactoring for sky framework. 8 年前
ProceduralSky.meta Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
SkySettingsEditor.cs Reversed rotation of HDRI sky to match legacy and removed it from procedural because it does not make sense there. 7 年前
SkySettingsEditor.cs.meta Porting sky/fog systems to Interpolation volumes. 7 年前
VisualEnvironmentEditor.cs List of available skies is now generated from reflection information. 7 年前
VisualEnvironmentEditor.cs.meta Fix issue with tessellation and shadow 7 年前