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61 行
2.7 KiB

using System;
using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
[Serializable]
public class PBRMetalicLightFunction : BaseLightFunction
{
public const string AlbedoSlotName = "Albedo";
public const string MetallicSlotName = "Metallic";
public const string EmissionSlotName = "Emission";
public const string SmoothnessSlotName = "Smoothness";
public const string OcclusionSlotName = "Occlusion";
public const string AlphaSlotName = "Alpha";
public const string LightFunctionName = "Standard";
public const string SurfaceOutputStructureName = "SurfaceOutputStandard";
public const int AlbedoSlotId = 0;
public const int MetallicSlotId = 2;
public const int EmissionSlotId = 3;
public const int SmoothnessSlotId = 4;
public const int OcclusionSlotId = 5;
public const int AlphaSlotId = 6;
public override string lightFunctionName
{
get { return LightFunctionName; }
}
public override string surfaceOutputStructureName
{
get { return SurfaceOutputStructureName; }
}
public override void DoSlotsForConfiguration(PixelShaderNode node)
{
node.AddSlot(new MaterialSlot(AlbedoSlotId, AlbedoSlotName, AlbedoSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
node.AddSlot(new MaterialSlot(NormalSlotId, kNormalSlotName, kNormalSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
node.AddSlot(new MaterialSlot(EmissionSlotId, EmissionSlotName, EmissionSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
node.AddSlot(new MaterialSlot(MetallicSlotId, MetallicSlotName, MetallicSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
node.AddSlot(new MaterialSlot(SmoothnessSlotId, SmoothnessSlotName, SmoothnessSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
node.AddSlot(new MaterialSlot(OcclusionSlotId, OcclusionSlotName, OcclusionSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
node.AddSlot(new MaterialSlot(AlphaSlotId, AlphaSlotName, AlphaSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
// clear out slot names that do not match the slots
// we support
node.RemoveSlotsNameNotMatching(
new[]
{
AlbedoSlotId,
NormalSlotId,
EmissionSlotId,
MetallicSlotId,
SmoothnessSlotId,
OcclusionSlotId,
AlphaSlotId
});
}
}
}