您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
61 行
2.7 KiB
61 行
2.7 KiB
using System;
|
|
using UnityEngine.Graphing;
|
|
|
|
namespace UnityEngine.MaterialGraph
|
|
{
|
|
[Serializable]
|
|
public class PBRMetalicLightFunction : BaseLightFunction
|
|
{
|
|
public const string AlbedoSlotName = "Albedo";
|
|
public const string MetallicSlotName = "Metallic";
|
|
public const string EmissionSlotName = "Emission";
|
|
public const string SmoothnessSlotName = "Smoothness";
|
|
public const string OcclusionSlotName = "Occlusion";
|
|
public const string AlphaSlotName = "Alpha";
|
|
|
|
public const string LightFunctionName = "Standard";
|
|
public const string SurfaceOutputStructureName = "SurfaceOutputStandard";
|
|
|
|
public const int AlbedoSlotId = 0;
|
|
public const int MetallicSlotId = 2;
|
|
public const int EmissionSlotId = 3;
|
|
public const int SmoothnessSlotId = 4;
|
|
public const int OcclusionSlotId = 5;
|
|
public const int AlphaSlotId = 6;
|
|
|
|
public override string lightFunctionName
|
|
{
|
|
get { return LightFunctionName; }
|
|
}
|
|
|
|
public override string surfaceOutputStructureName
|
|
{
|
|
get { return SurfaceOutputStructureName; }
|
|
}
|
|
|
|
public override void DoSlotsForConfiguration(PixelShaderNode node)
|
|
{
|
|
node.AddSlot(new MaterialSlot(AlbedoSlotId, AlbedoSlotName, AlbedoSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
|
|
node.AddSlot(new MaterialSlot(NormalSlotId, kNormalSlotName, kNormalSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
|
|
node.AddSlot(new MaterialSlot(EmissionSlotId, EmissionSlotName, EmissionSlotName, SlotType.Input, SlotValueType.Vector3, Vector4.zero));
|
|
node.AddSlot(new MaterialSlot(MetallicSlotId, MetallicSlotName, MetallicSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
|
|
node.AddSlot(new MaterialSlot(SmoothnessSlotId, SmoothnessSlotName, SmoothnessSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
|
|
node.AddSlot(new MaterialSlot(OcclusionSlotId, OcclusionSlotName, OcclusionSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
|
|
node.AddSlot(new MaterialSlot(AlphaSlotId, AlphaSlotName, AlphaSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero));
|
|
|
|
// clear out slot names that do not match the slots
|
|
// we support
|
|
node.RemoveSlotsNameNotMatching(
|
|
new[]
|
|
{
|
|
AlbedoSlotId,
|
|
NormalSlotId,
|
|
EmissionSlotId,
|
|
MetallicSlotId,
|
|
SmoothnessSlotId,
|
|
OcclusionSlotId,
|
|
AlphaSlotId
|
|
});
|
|
}
|
|
}
|
|
}
|