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34 行
946 B

using System;
namespace UnityEngine.MaterialGraph
{
[Serializable]
public abstract class BaseLightFunction
{
public const string kNormalSlotName = "Normal";
public const int NormalSlotId = 1;
public abstract string lightFunctionName { get; }
public abstract string surfaceOutputStructureName { get; }
public virtual void GenerateLightFunctionBody(ShaderGenerator visitor) {}
public virtual void GenerateLightFunctionName(ShaderGenerator visitor)
{
visitor.AddPragmaChunk(lightFunctionName);
}
public virtual void GenerateSurfaceOutputStructureName(ShaderGenerator visitor)
{
visitor.AddPragmaChunk(surfaceOutputStructureName);
}
public abstract void DoSlotsForConfiguration(PixelShaderNode node);
public virtual int GetFirstPassSlotId()
{
return NormalSlotId;
}
}
}