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21 行
547 B

using System;
using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
[Serializable]
public abstract class AbstractMaterialGraph : SerializableGraph
{
public override void AddNode(INode node)
{
if (node is AbstractMaterialNode)
{
base.AddNode(node);
}
else
{
Debug.LogWarningFormat("Trying to add node {0} to Material graph, but it is not a {1}", node, typeof(AbstractMaterialNode));
}
}
}
}