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目录树:
68db6753
/main
/scriptablerenderloop-materialgraph
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/vr_sandbox
/Branch_Batching2
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/fptl_cleanup
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/Branch_batcher
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/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
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/uifoldout-fix
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/HDRP_SurfaceShader
/tag-1.1.0-beta
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/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
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/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
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/Branch_RemoveCascadeBordersInUI
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ScriptableRenderPipeline
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ScriptableRenderPipeline
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Core
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CoreRP
/
ShaderLibrary
文件历史
GitHub
231beaa3
Merge pull request
#1269
from Unity-Technologies/LWRP
Lwrp
7 年前
..
API
Merge pull request #1269 from Unity-Technologies/LWRP
7 年前
Sampling
Merge pull request #1225 from EvgeniiG/master
7 年前
Shadow
Merge pull request #1101 from Unity-Technologies/shadows-fixes
7 年前
API.meta
First set of files
8 年前
AreaLighting.hlsl
Introduced new macros for flow control attributes.
7 年前
AreaLighting.hlsl.meta
HDRenderLoop: Add area light support, first draft
8 年前
BC6H.hlsl
Don't convert BC6H encoding file
7 年前
BC6H.hlsl.meta
(wip) Added BC6H fast encode
7 年前
BSDF.hlsl
HDRenderPipeline: Remove sampleDirectionDiscardWS in reflection (not used)
7 年前
BSDF.hlsl.meta
First set of files
8 年前
Color.hlsl
Various warning fix
7 年前
Color.hlsl.meta
First set of files
8 年前
Common.hlsl
Optimize DecodeLogarithmicDepthGeneralized()
7 年前
Common.hlsl.meta
First set of files
8 年前
CommonLighting.hlsl
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading
7 年前
CommonLighting.hlsl.meta
Update ShaderLibrary and UnityStandard code
8 年前
CommonMaterial.hlsl
Fixing compile issue
7 年前
CommonMaterial.hlsl.meta
HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow
8 年前
CommonShadow.hlsl
ShaderLibrary, change REAL to real
7 年前
CommonShadow.hlsl.meta
HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow
8 年前
Debug.hlsl
HDRenderPipeline: Fix various warning
7 年前
Debug.hlsl.meta
HDRenderLoop: Add automatic support for material propery debug
8 年前
EntityLighting.hlsl
Merge pull request #1209 from Unity-Technologies/LWRP
7 年前
EntityLighting.hlsl.meta
HDRenderLoop: Add LightProbe + ProbeVolume support (not tested)
8 年前
Filtering.hlsl
Fixes for cases when real != float. We need to declare both real and float variants for the functions in such cases.
7 年前
Filtering.hlsl.meta
Move some files
7 年前
GeometricTools.hlsl
Fix the NaN issue with IntersectRayAABB()
7 年前
GeometricTools.hlsl.meta
First set of files
8 年前
ImageBasedLighting.hlsl
Merge pull request #1225 from EvgeniiG/master
7 年前
ImageBasedLighting.hlsl.meta
HDRenderLoop; start support of reflection probe
8 年前
Macros.hlsl
Fixes for cases when real != float. We need to declare both real and float variants for the functions in such cases.
7 年前
Macros.hlsl.meta
HDRenderPipeline: Add ColorMask0 to depth and shadow pass
7 年前
NormalSurfaceGradient.hlsl
ShaderLibrary, change REAL to real
7 年前
NormalSurfaceGradient.hlsl.meta
Add LW SRP into material graph
7 年前
Packing.hlsl
Don't normalize the normal coming from the normal map if there's no scaling possible in the shader.
7 年前
Packing.hlsl.meta
First set of files
8 年前
PerPixelDisplacement.hlsl
ShaderLibrary, change REAL to real
7 年前
PerPixelDisplacement.hlsl.meta
Add LW SRP into material graph
7 年前
Random.hlsl
Manually re-applied and fixed screen space shadow code after big merge of master that moved every files.
7 年前
Random.hlsl.meta
Add LW SRP into material graph
7 年前
Refraction.hlsl
update refraction to use float3 for position
7 年前
Refraction.hlsl.meta
Refactored refraction code with cubemap support
7 年前
Sampling.meta
ShaderLibrary: Move Sampling and sequence file into a Sampling folder (to clean a bit the directory)
7 年前
Shadow.meta
Add LW SRP into material graph
7 年前
SpaceFillingCurves.hlsl
Optimize
7 年前
SpaceFillingCurves.hlsl.meta
Add LW SRP into material graph
7 年前
Tessellation.hlsl
Fix compilation issue with instancing and tessellation
7 年前
Tessellation.hlsl.meta
Add LW SRP into material graph
7 年前
UnityInstancing.hlsl
Add instancing property view mode
7 年前
UnityInstancing.hlsl.meta
Bring over Instancing support to HDRP shaders.
7 年前
VolumeRendering.hlsl
Update the reference
7 年前
VolumeRendering.hlsl.meta
Add LW SRP into material graph
7 年前
Wind.hlsl
fix texture/sampler naming scheme for WIND_SETTINGS_TexNoise/WIND_SETTINGS_TexGust, fixes pixelized trees issue with Fontainebleau on metal
7 年前
Wind.hlsl.meta
Add LW SRP into material graph
7 年前