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Paul Demeulenaere 8592d7d0 Add an index to RequiresMeshUV, allows require UV1 to UV3 8 年前
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ColorPropertyChunk.cs [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
ColorPropertyChunk.cs.meta [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
FloatPropertyChunk.cs [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
FloatPropertyChunk.cs.meta [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
PropertyChunk.cs [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
PropertyChunk.cs.meta [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
PropertyGenerator.cs Avoid adding twice the same property (we should also have a test for that) 8 年前
PropertyGenerator.cs.meta [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
ShaderGenerator.cs Add an index to RequiresMeshUV, allows require UV1 to UV3 8 年前
ShaderGenerator.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
TexturePropertyChunk.cs [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
TexturePropertyChunk.cs.meta [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
TextureType.cs [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
TextureType.cs.meta [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
VectorPropertyChunk.cs [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
VectorPropertyChunk.cs.meta [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前