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166 行
5.3 KiB
166 行
5.3 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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[Serializable]
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public class SubGraph : AbstractMaterialGraph
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, IGeneratesBodyCode
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, IGeneratesFunction
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, IGenerateProperties
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{
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[NonSerialized]
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private SubGraphInputNode m_InputNode;
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[NonSerialized]
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private SubGraphOutputNode m_OutputNode;
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public SubGraphInputNode inputNode
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{
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get
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{
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// find existing node
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if (m_InputNode == null)
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m_InputNode = GetNodes<SubGraphInputNode>().FirstOrDefault();
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return m_InputNode;
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}
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}
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public SubGraphOutputNode outputNode
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{
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get
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{
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// find existing node
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if (m_OutputNode == null)
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m_OutputNode = GetNodes<SubGraphOutputNode>().FirstOrDefault();
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return m_OutputNode;
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}
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}
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[NonSerialized]
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private List<INode> m_ActiveNodes = new List<INode>();
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public IEnumerable<AbstractMaterialNode> activeNodes
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{
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get
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{
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m_ActiveNodes.Clear();
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NodeUtils.DepthFirstCollectNodesFromNode(m_ActiveNodes, outputNode);
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return m_ActiveNodes.OfType<AbstractMaterialNode>();
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}
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}
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public override void OnAfterDeserialize()
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{
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base.OnAfterDeserialize();
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m_InputNode = null;
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m_OutputNode = null;
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}
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public override void AddNode(INode node)
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{
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if (inputNode != null && node is SubGraphInputNode)
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{
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Debug.LogWarning("Attempting to add second SubGraphInputNode to SubGraph. This is not allowed.");
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return;
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}
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if (outputNode != null && node is SubGraphOutputNode)
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{
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Debug.LogWarning("Attempting to add second SubGraphOutputNode to SubGraph. This is not allowed.");
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return;
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}
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base.AddNode(node);
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}
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public void PostCreate()
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{
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AddNode(new SubGraphInputNode());
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AddNode(new SubGraphOutputNode());
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}
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private IEnumerable<AbstractMaterialNode> usedNodes
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{
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get
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{
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var nodes = new List<INode>();
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//Get the rest of the nodes for all the other slots
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NodeUtils.DepthFirstCollectNodesFromNode(nodes, outputNode, null, NodeUtils.IncludeSelf.Exclude);
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return nodes.OfType<AbstractMaterialNode>();
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}
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}
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public PreviewMode previewMode
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{
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get { return usedNodes.Any(x => x.previewMode == PreviewMode.Preview3D) ? PreviewMode.Preview3D : PreviewMode.Preview2D; }
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}
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public void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
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{
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foreach (var node in usedNodes)
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{
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if (node is IGeneratesBodyCode)
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(node as IGeneratesBodyCode).GenerateNodeCode(visitor, generationMode);
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}
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}
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public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode)
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{
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foreach (var node in usedNodes)
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{
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if (node is IGeneratesFunction)
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(node as IGeneratesFunction).GenerateNodeFunction(visitor, generationMode);
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}
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}
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public void GeneratePropertyBlock(PropertyGenerator visitor, GenerationMode generationMode)
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{
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foreach (var node in usedNodes)
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{
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if (node is IGenerateProperties)
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(node as IGenerateProperties).GeneratePropertyBlock(visitor, generationMode);
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}
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}
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public void GeneratePropertyUsages(ShaderGenerator visitor, GenerationMode generationMode)
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{
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foreach (var node in usedNodes)
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{
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if (node is IGenerateProperties)
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(node as IGenerateProperties).GeneratePropertyUsages(visitor, generationMode);
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}
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}
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public void GenerateVertexShaderBlock(ShaderGenerator visitor, GenerationMode generationMode)
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{
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foreach (var node in usedNodes)
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{
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//TODO: Fix
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//if (node is IGeneratesVertexShaderBlock)
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// (node as IGeneratesVertexShaderBlock).GenerateVertexShaderBlock(visitor, generationMode);
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}
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}
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public void GenerateVertexToFragmentBlock(ShaderGenerator visitor, GenerationMode generationMode)
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{
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foreach (var node in usedNodes)
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{
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//TODO: Fix
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//if (node is IGeneratesVertexToFragmentBlock)
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// (node as IGeneratesVertexToFragmentBlock).GenerateVertexToFragmentBlock(visitor, generationMode);
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}
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}
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public IEnumerable<PreviewProperty> GetPreviewProperties()
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{
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List<PreviewProperty> props = new List<PreviewProperty>();
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foreach (var node in usedNodes)
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node.CollectPreviewMaterialProperties(props);
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return props;
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}
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}
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}
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