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166 行
5.3 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
[Serializable]
public class SubGraph : AbstractMaterialGraph
, IGeneratesBodyCode
, IGeneratesFunction
, IGenerateProperties
{
[NonSerialized]
private SubGraphInputNode m_InputNode;
[NonSerialized]
private SubGraphOutputNode m_OutputNode;
public SubGraphInputNode inputNode
{
get
{
// find existing node
if (m_InputNode == null)
m_InputNode = GetNodes<SubGraphInputNode>().FirstOrDefault();
return m_InputNode;
}
}
public SubGraphOutputNode outputNode
{
get
{
// find existing node
if (m_OutputNode == null)
m_OutputNode = GetNodes<SubGraphOutputNode>().FirstOrDefault();
return m_OutputNode;
}
}
[NonSerialized]
private List<INode> m_ActiveNodes = new List<INode>();
public IEnumerable<AbstractMaterialNode> activeNodes
{
get
{
m_ActiveNodes.Clear();
NodeUtils.DepthFirstCollectNodesFromNode(m_ActiveNodes, outputNode);
return m_ActiveNodes.OfType<AbstractMaterialNode>();
}
}
public override void OnAfterDeserialize()
{
base.OnAfterDeserialize();
m_InputNode = null;
m_OutputNode = null;
}
public override void AddNode(INode node)
{
if (inputNode != null && node is SubGraphInputNode)
{
Debug.LogWarning("Attempting to add second SubGraphInputNode to SubGraph. This is not allowed.");
return;
}
if (outputNode != null && node is SubGraphOutputNode)
{
Debug.LogWarning("Attempting to add second SubGraphOutputNode to SubGraph. This is not allowed.");
return;
}
base.AddNode(node);
}
public void PostCreate()
{
AddNode(new SubGraphInputNode());
AddNode(new SubGraphOutputNode());
}
private IEnumerable<AbstractMaterialNode> usedNodes
{
get
{
var nodes = new List<INode>();
//Get the rest of the nodes for all the other slots
NodeUtils.DepthFirstCollectNodesFromNode(nodes, outputNode, null, NodeUtils.IncludeSelf.Exclude);
return nodes.OfType<AbstractMaterialNode>();
}
}
public PreviewMode previewMode
{
get { return usedNodes.Any(x => x.previewMode == PreviewMode.Preview3D) ? PreviewMode.Preview3D : PreviewMode.Preview2D; }
}
public void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
{
foreach (var node in usedNodes)
{
if (node is IGeneratesBodyCode)
(node as IGeneratesBodyCode).GenerateNodeCode(visitor, generationMode);
}
}
public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode)
{
foreach (var node in usedNodes)
{
if (node is IGeneratesFunction)
(node as IGeneratesFunction).GenerateNodeFunction(visitor, generationMode);
}
}
public void GeneratePropertyBlock(PropertyGenerator visitor, GenerationMode generationMode)
{
foreach (var node in usedNodes)
{
if (node is IGenerateProperties)
(node as IGenerateProperties).GeneratePropertyBlock(visitor, generationMode);
}
}
public void GeneratePropertyUsages(ShaderGenerator visitor, GenerationMode generationMode)
{
foreach (var node in usedNodes)
{
if (node is IGenerateProperties)
(node as IGenerateProperties).GeneratePropertyUsages(visitor, generationMode);
}
}
public void GenerateVertexShaderBlock(ShaderGenerator visitor, GenerationMode generationMode)
{
foreach (var node in usedNodes)
{
//TODO: Fix
//if (node is IGeneratesVertexShaderBlock)
// (node as IGeneratesVertexShaderBlock).GenerateVertexShaderBlock(visitor, generationMode);
}
}
public void GenerateVertexToFragmentBlock(ShaderGenerator visitor, GenerationMode generationMode)
{
foreach (var node in usedNodes)
{
//TODO: Fix
//if (node is IGeneratesVertexToFragmentBlock)
// (node as IGeneratesVertexToFragmentBlock).GenerateVertexToFragmentBlock(visitor, generationMode);
}
}
public IEnumerable<PreviewProperty> GetPreviewProperties()
{
List<PreviewProperty> props = new List<PreviewProperty>();
foreach (var node in usedNodes)
node.CollectPreviewMaterialProperties(props);
return props;
}
}
}