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212 行
6.7 KiB
212 行
6.7 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace UnityEngine.Graphing
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{
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[Serializable]
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public class SerializableGraph : IGraph, ISerializationCallbackReceiver
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{
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[NonSerialized]
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private List<IEdge> m_Edges = new List<IEdge>();
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[NonSerialized]
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private List<INode> m_Nodes = new List<INode>();
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[SerializeField]
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List<SerializationHelper.JSONSerializedElement> m_SerializableNodes = new List<SerializationHelper.JSONSerializedElement>();
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[SerializeField]
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List<SerializationHelper.JSONSerializedElement> m_SerializableEdges = new List<SerializationHelper.JSONSerializedElement>();
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public IEnumerable<T> GetNodes<T>() where T : INode
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{
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return m_Nodes.OfType<T>();
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}
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public IEnumerable<IEdge> edges
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{
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get { return m_Edges; }
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}
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public virtual void AddNode(INode node)
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{
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m_Nodes.Add(node);
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node.owner = this;
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ValidateGraph();
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}
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public virtual void RemoveNode(INode node)
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{
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if (!node.canDeleteNode)
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return;
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m_Nodes.Remove(node);
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ValidateGraph();
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}
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private void RemoveNodeNoValidate(INode node)
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{
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if (!node.canDeleteNode)
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return;
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m_Nodes.Remove(node);
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}
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public virtual Dictionary<SerializationHelper.TypeSerializationInfo, SerializationHelper.TypeSerializationInfo> GetLegacyTypeRemapping()
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{
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return new Dictionary<SerializationHelper.TypeSerializationInfo, SerializationHelper.TypeSerializationInfo>();
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}
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public virtual IEdge Connect(SlotReference fromSlotRef, SlotReference toSlotRef)
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{
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if (fromSlotRef == null || toSlotRef == null)
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return null;
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var fromNode = GetNodeFromGuid(fromSlotRef.nodeGuid);
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var toNode = GetNodeFromGuid(toSlotRef.nodeGuid);
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if (fromNode == null || toNode == null)
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return null;
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// if fromNode is already connected to toNode
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// do now allow a connection as toNode will then
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// have an edge to fromNode creating a cycle.
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// if this is parsed it will lead to an infinite loop.
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var dependentNodes = new List<INode>();
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NodeUtils.CollectNodesNodeFeedsInto(dependentNodes, toNode);
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if (dependentNodes.Contains(fromNode))
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return null;
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var fromSlot = fromNode.FindSlot<ISlot>(fromSlotRef.slotId);
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var toSlot = toNode.FindSlot<ISlot>(toSlotRef.slotId);
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SlotReference outputSlot = null;
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SlotReference inputSlot = null;
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// output must connect to input
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if (fromSlot.isOutputSlot)
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outputSlot = fromSlotRef;
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else if (fromSlot.isInputSlot)
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inputSlot = fromSlotRef;
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if (toSlot.isOutputSlot)
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outputSlot = toSlotRef;
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else if (toSlot.isInputSlot)
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inputSlot = toSlotRef;
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if (inputSlot == null || outputSlot == null)
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return null;
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var slotEdges = GetEdges(inputSlot).ToList();
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// remove any inputs that exits before adding
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foreach (var edge in slotEdges)
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{
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RemoveEdgeNoValidate(edge);
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}
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var newEdge = new Edge(outputSlot, inputSlot);
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m_Edges.Add(newEdge);
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Debug.Log("Connected edge: " + newEdge);
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ValidateGraph();
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return newEdge;
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}
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public virtual void RemoveEdge(IEdge e)
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{
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m_Edges.Remove(e);
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ValidateGraph();
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}
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public void RemoveElements(IEnumerable<INode> nodes, IEnumerable<IEdge> edges)
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{
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foreach (var edge in edges.ToArray())
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RemoveEdgeNoValidate(edge);
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foreach (var serializableNode in nodes.ToArray())
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RemoveNodeNoValidate(serializableNode);
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ValidateGraph();
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}
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private void RemoveEdgeNoValidate(IEdge e)
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{
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m_Edges.Remove(e);
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}
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public INode GetNodeFromGuid(Guid guid)
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{
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return m_Nodes.FirstOrDefault(x => x.guid == guid);
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}
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public T GetNodeFromGuid<T>(Guid guid) where T : INode
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{
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return m_Nodes.Where(x => x.guid == guid).OfType<T>().FirstOrDefault();
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}
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public IEnumerable<IEdge> GetEdges(SlotReference s)
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{
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if (s == null)
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return new Edge[0];
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return m_Edges.Where(x =>
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(x.outputSlot.nodeGuid == s.nodeGuid && x.outputSlot.slotId == s.slotId)
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|| x.inputSlot.nodeGuid == s.nodeGuid && x.inputSlot.slotId == s.slotId).ToList();
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}
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public virtual void OnBeforeSerialize()
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{
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m_SerializableNodes = SerializationHelper.Serialize<INode>(m_Nodes);
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m_SerializableEdges = SerializationHelper.Serialize<IEdge>(m_Edges);
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}
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public virtual void OnAfterDeserialize()
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{
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m_Nodes = SerializationHelper.Deserialize<INode>(m_SerializableNodes, GetLegacyTypeRemapping());
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foreach (var node in m_Nodes)
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node.owner = this;
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m_SerializableNodes = null;
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m_Edges = SerializationHelper.Deserialize<IEdge>(m_SerializableEdges, null);
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m_SerializableEdges = null;
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ValidateGraph();
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}
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public virtual void ValidateGraph()
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{
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//First validate edges, remove any
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//orphans. This can happen if a user
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//manually modifies serialized data
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//of if they delete a node in the inspector
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//debug view.
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foreach (var edge in edges.ToArray())
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{
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var outputNode = GetNodeFromGuid(edge.outputSlot.nodeGuid);
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var inputNode = GetNodeFromGuid(edge.inputSlot.nodeGuid);
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if (outputNode == null
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|| inputNode == null
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|| outputNode.FindOutputSlot<ISlot>(edge.outputSlot.slotId) == null
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|| inputNode.FindInputSlot<ISlot>(edge.inputSlot.slotId) == null)
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{
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//orphaned edge
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RemoveEdgeNoValidate(edge);
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}
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}
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foreach (var node in GetNodes<INode>())
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node.ValidateNode();
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}
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public void OnEnable()
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{
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foreach (var node in GetNodes<INode>().OfType<IOnAssetEnabled>())
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{
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node.OnEnable();
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}
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}
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}
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}
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