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Tim Cooper 0a990a6d allow specifying the UV channel on the UV node. 8 年前
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AbsoluteNode.cs [Format]Run code formatting 8 年前
AbsoluteNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
AbstractMasterNode.cs It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs) 8 年前
AbstractMasterNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
AbstractMaterialNode.cs [Material Graph]Show slot default inputs in the inspector. 8 年前
AbstractMaterialNode.cs.meta [Material Graph]Refactoring graph architecture. 9 年前
AddNode.cs [Shader Graph]Tidy function input nodes to now handle input dimensions nicely. 9 年前
AddNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
BlendNode.cs [Material Graph] Rename and reorganise the repository. 8 年前
BlendNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
ClampNode.cs [Shader Graph]Tidy function input nodes to now handle input dimensions nicely. 9 年前
ClampNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
ColorNode.cs Replaced MarkDirtyHack with scoped OnModified and optimised preview rendering 8 年前
ColorNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
CombineNode.cs [Material Graph] Rename and reorganise the repository. 8 年前
CombineNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
DivNode.cs [Material Graph] Rename and reorganise the repository. 8 年前
DivNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
DotNode.cs [material graph]Convert slots from being a string into being an int that can be referenced from the node. 8 年前
DotNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
FresnelNode.cs [material graph]Convert slots from being a string into being an int that can be referenced from the node. 8 年前
FresnelNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
Function1Input.cs [Format]Run code formatting 8 年前
Function1Input.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
Function2Input.cs [Format]Run code formatting 8 年前
Function2Input.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
Function3Input.cs [Format]Run code formatting 8 年前
Function3Input.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
FunctionMultiInput.cs [Material Graph] Rename and reorganise the repository. 8 年前
FunctionMultiInput.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
LengthNode.cs [Material Graph] Rename and reorganise the repository. 8 年前
LengthNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
LerpNode.cs [Material Graph] Rename and reorganise the repository. 8 年前
LerpNode.cs.meta [shader graph] add lerp node. 9 年前
MaterialSlot.cs Add support for setting default input values on material sub graphs (when editing the graph) so there is something to compare with. 8 年前
MaterialSlot.cs.meta [Material Graph]Refactoring graph architecture. 9 年前
MaxNode.cs [Shader Graph]Tidy function input nodes to now handle input dimensions nicely. 9 年前
MaxNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
MinNode.cs [Format]Run code formatting 8 年前
MinNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
MultiplyNode.cs [Material Graph] Rename and reorganise the repository. 8 年前
MultiplyNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
NormalizeNode.cs [Material Graph] Rename and reorganise the repository. 8 年前
NormalizeNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
PowerNode.cs [Material Graph] Rename and reorganise the repository. 8 年前
PowerNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
Precision.cs [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 9 年前
Precision.cs.meta [shader graph]Data refactor 3 9 年前
PreviewMode.cs [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 9 年前
PreviewMode.cs.meta [shader graph]Data refactor 3 9 年前
PreviewProperty.cs [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 9 年前
PreviewProperty.cs.meta [shader graph]Data refactor 3 9 年前
PropertyNode.cs [Material graph]Tidy up node remapper. It now does not emit nodes but passes through. 8 年前
PropertyNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
PropertyType.cs [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 9 年前
PropertyType.cs.meta [shader graph]Data refactor 3 9 年前
QuantizeNode.cs [Material Graph] Rename and reorganise the repository. 8 年前
QuantizeNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
ReflectNode.cs [Format]Run code formatting 8 年前
ReflectNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
ScreenPosNode.cs Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node. 8 年前
ScreenPosNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
SinNode.cs [Material Graph] Rename and reorganise the repository. 8 年前
SinNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
SinTimeNode.cs [Format]Run code formatting 8 年前
SinTimeNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
SlotValue.cs [Format]Run code formatting 8 年前
SlotValue.cs.meta [shader graph]Update update some nodes to have multiple outputs. 9 年前
SmoothStepNode.cs [Material Graph] Rename and reorganise the repository. 8 年前
SmoothStepNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
SubtractNode.cs [Material Graph] Rename and reorganise the repository. 8 年前
SubtractNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
SwizzleNode.cs [Material Graph] Rename and reorganise the repository. 8 年前
SwizzleNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
TextureNode.cs allow specifying the UV channel on the UV node. 8 年前
TextureNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
TimeNode.cs [Format]Run code formatting 8 年前
TimeNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
TitleAttribute.cs [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
TitleAttribute.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
UVNode.cs allow specifying the UV channel on the UV node. 8 年前
UVNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
UnpackNormalNode.cs [Format]Run code formatting 8 年前
UnpackNormalNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
Vector1Node.cs Replaced MarkDirtyHack with scoped OnModified and optimised preview rendering 8 年前
Vector1Node.cs.meta [Shader graph]Add float input node 9 年前
Vector2Node.cs Corrected onModified calls for various nodes 8 年前
Vector2Node.cs.meta [Shader Graph] Add channel types. This allows for visual errors if you try to promote vectors. 9 年前
Vector3Node.cs Corrected onModified calls for various nodes 8 年前
Vector3Node.cs.meta [Shader Graph] 9 年前
Vector4Node.cs Corrected onModified calls for various nodes 8 年前
Vector4Node.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
VertexColorNode.cs Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs 8 年前
VertexColorNode.cs.meta Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs 8 年前
WorldSpaceBitangentNode.cs Add WorldBitangentNode (with IMayRequireBitangent behavior) 8 年前
WorldSpaceBitangentNode.cs.meta Add WorldBitangentNode (with IMayRequireBitangent behavior) 8 年前
WorldSpaceNormalNode.cs - Avoid add null shaderChunks 8 年前
WorldSpaceNormalNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
WorldSpacePositionNode.cs Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node. 8 年前
WorldSpacePositionNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
WorldSpaceTangentNode.cs Add world tangent node (with IRequireTangent behavior) 8 年前
WorldSpaceTangentNode.cs.meta Add world tangent node (with IRequireTangent behavior) 8 年前
WorldSpaceViewDirectionNode.cs Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node. 8 年前
WorldSpaceViewDirectionNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前