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AbsoluteNode.cs
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[Format]Run code formatting
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8 年前 |
AbsoluteNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
AbstractMasterNode.cs
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It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs)
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8 年前 |
AbstractMasterNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
AbstractMaterialNode.cs
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[Material Graph]Show slot default inputs in the inspector.
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8 年前 |
AbstractMaterialNode.cs.meta
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[Material Graph]Refactoring graph architecture.
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9 年前 |
AddNode.cs
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[Shader Graph]Tidy function input nodes to now handle input dimensions nicely.
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9 年前 |
AddNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
BlendNode.cs
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[Material Graph] Rename and reorganise the repository.
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8 年前 |
BlendNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
ClampNode.cs
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[Shader Graph]Tidy function input nodes to now handle input dimensions nicely.
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9 年前 |
ClampNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
ColorNode.cs
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Replaced MarkDirtyHack with scoped OnModified and optimised preview rendering
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8 年前 |
ColorNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
CombineNode.cs
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[Material Graph] Rename and reorganise the repository.
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8 年前 |
CombineNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
DivNode.cs
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[Material Graph] Rename and reorganise the repository.
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8 年前 |
DivNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
DotNode.cs
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[material graph]Convert slots from being a string into being an int that can be referenced from the node.
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8 年前 |
DotNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
FresnelNode.cs
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[material graph]Convert slots from being a string into being an int that can be referenced from the node.
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8 年前 |
FresnelNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
Function1Input.cs
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[Format]Run code formatting
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8 年前 |
Function1Input.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
Function2Input.cs
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[Format]Run code formatting
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8 年前 |
Function2Input.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
Function3Input.cs
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[Format]Run code formatting
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8 年前 |
Function3Input.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
FunctionMultiInput.cs
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[Material Graph] Rename and reorganise the repository.
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8 年前 |
FunctionMultiInput.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
LengthNode.cs
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[Material Graph] Rename and reorganise the repository.
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8 年前 |
LengthNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
LerpNode.cs
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[Material Graph] Rename and reorganise the repository.
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8 年前 |
LerpNode.cs.meta
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[shader graph] add lerp node.
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9 年前 |
MaterialSlot.cs
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Add support for setting default input values on material sub graphs (when editing the graph) so there is something to compare with.
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8 年前 |
MaterialSlot.cs.meta
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[Material Graph]Refactoring graph architecture.
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9 年前 |
MaxNode.cs
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[Shader Graph]Tidy function input nodes to now handle input dimensions nicely.
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9 年前 |
MaxNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
MinNode.cs
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[Format]Run code formatting
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8 年前 |
MinNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
MultiplyNode.cs
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[Material Graph] Rename and reorganise the repository.
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8 年前 |
MultiplyNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
NormalizeNode.cs
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[Material Graph] Rename and reorganise the repository.
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8 年前 |
NormalizeNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
PowerNode.cs
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[Material Graph] Rename and reorganise the repository.
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8 年前 |
PowerNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
Precision.cs
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[Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely.
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9 年前 |
Precision.cs.meta
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[shader graph]Data refactor 3
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9 年前 |
PreviewMode.cs
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[Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely.
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9 年前 |
PreviewMode.cs.meta
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[shader graph]Data refactor 3
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9 年前 |
PreviewProperty.cs
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[Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely.
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9 年前 |
PreviewProperty.cs.meta
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[shader graph]Data refactor 3
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9 年前 |
PropertyNode.cs
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[Material graph]Tidy up node remapper. It now does not emit nodes but passes through.
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8 年前 |
PropertyNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
PropertyType.cs
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[Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely.
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9 年前 |
PropertyType.cs.meta
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[shader graph]Data refactor 3
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9 年前 |
QuantizeNode.cs
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[Material Graph] Rename and reorganise the repository.
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8 年前 |
QuantizeNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
ReflectNode.cs
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[Format]Run code formatting
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8 年前 |
ReflectNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
ScreenPosNode.cs
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Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node.
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8 年前 |
ScreenPosNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
SinNode.cs
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[Material Graph] Rename and reorganise the repository.
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8 年前 |
SinNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
SinTimeNode.cs
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[Format]Run code formatting
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8 年前 |
SinTimeNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
SlotValue.cs
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[Format]Run code formatting
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8 年前 |
SlotValue.cs.meta
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[shader graph]Update update some nodes to have multiple outputs.
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9 年前 |
SmoothStepNode.cs
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[Material Graph] Rename and reorganise the repository.
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8 年前 |
SmoothStepNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
SubtractNode.cs
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[Material Graph] Rename and reorganise the repository.
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8 年前 |
SubtractNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
SwizzleNode.cs
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[Material Graph] Rename and reorganise the repository.
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8 年前 |
SwizzleNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
TextureNode.cs
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allow specifying the UV channel on the UV node.
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8 年前 |
TextureNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
TimeNode.cs
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[Format]Run code formatting
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8 年前 |
TimeNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
TitleAttribute.cs
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[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
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9 年前 |
TitleAttribute.cs.meta
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[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
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9 年前 |
UVNode.cs
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allow specifying the UV channel on the UV node.
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8 年前 |
UVNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
UnpackNormalNode.cs
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[Format]Run code formatting
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8 年前 |
UnpackNormalNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
Vector1Node.cs
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Replaced MarkDirtyHack with scoped OnModified and optimised preview rendering
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8 年前 |
Vector1Node.cs.meta
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[Shader graph]Add float input node
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9 年前 |
Vector2Node.cs
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Corrected onModified calls for various nodes
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8 年前 |
Vector2Node.cs.meta
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[Shader Graph] Add channel types. This allows for visual errors if you try to promote vectors.
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9 年前 |
Vector3Node.cs
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Corrected onModified calls for various nodes
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8 年前 |
Vector3Node.cs.meta
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[Shader Graph]
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9 年前 |
Vector4Node.cs
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Corrected onModified calls for various nodes
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8 年前 |
Vector4Node.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
VertexColorNode.cs
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Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs
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8 年前 |
VertexColorNode.cs.meta
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Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs
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8 年前 |
WorldSpaceBitangentNode.cs
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Add WorldBitangentNode (with IMayRequireBitangent behavior)
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8 年前 |
WorldSpaceBitangentNode.cs.meta
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Add WorldBitangentNode (with IMayRequireBitangent behavior)
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8 年前 |
WorldSpaceNormalNode.cs
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- Avoid add null shaderChunks
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8 年前 |
WorldSpaceNormalNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
WorldSpacePositionNode.cs
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Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node.
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8 年前 |
WorldSpacePositionNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |
WorldSpaceTangentNode.cs
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Add world tangent node (with IRequireTangent behavior)
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8 年前 |
WorldSpaceTangentNode.cs.meta
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Add world tangent node (with IRequireTangent behavior)
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8 年前 |
WorldSpaceViewDirectionNode.cs
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Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node.
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8 年前 |
WorldSpaceViewDirectionNode.cs.meta
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[Shader Graph] Inital commit of modularised graph editor
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12 年前 |