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Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
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CopyPasteGraph.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
CopyPasteGraph.cs.meta Implemented copy/paste functionality for graph (currently uses shift rather than ctrl, as the latter does not fire the event) 8 年前
CreateSerializableGraph.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
CreateSerializableGraph.cs.meta [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 9 年前
GraphTypeMapper.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
GraphTypeMapper.cs.meta Extracted type mapping functionality into own class such that it can be re-used for node inspector 8 年前
TypeMapper.cs Simplify checks in TypeMapper 7 年前
TypeMapper.cs.meta TypeMapper and ScriptableObjectFactory 8 年前
TypeMapping.cs Run `hg format` on repository 7 年前
TypeMapping.cs.meta TypeMapper and ScriptableObjectFactory 8 年前
UIUtilities.cs Add edge change notifications to IGraph 7 年前
UIUtilities.cs.meta ColorNodeData now re-uses the underlying list returned by GetControlData() 8 年前