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46 行
1.3 KiB
46 行
1.3 KiB
using UnityEngine;
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using UnityEngine.Experimental.UIElements;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph;
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namespace UnityEditor.ShaderGraph.Drawing.Inspector
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{
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public class ShaderLayerView : VisualElement
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{
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public LayeredShaderGraph graph { get; private set; }
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public LayeredShaderGraph.Layer layer { get; private set; }
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public ShaderLayerView(LayeredShaderGraph graph, LayeredShaderGraph.Layer layer)
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{
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this.graph = graph;
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this.layer = layer;
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Add(new IMGUIContainer(ValueField) { name = "value" });
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Add(new Button(OnClickRemove) { name = "remove", text = "Remove" });
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}
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void OnClickRemove()
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{
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graph.RemoveLayer(layer.guid);
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NotifyNodes();
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}
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void ValueField()
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{
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EditorGUI.BeginChangeCheck();
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var newShader = EditorGUILayout.ObjectField("Shader", layer.shader, typeof(Shader), false) as Shader;
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if (newShader != layer.shader)
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{
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if (graph.SetLayer(layer.guid, newShader))
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NotifyNodes();
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}
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}
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void NotifyNodes()
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{
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foreach (var node in graph.GetNodes<PropertyNode>())
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node.onModified(node, ModificationScope.Graph);
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}
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}
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}
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