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47 行
1.6 KiB

using System;
using System.Linq;
using System.Reflection;
using UnityEngine.Experimental.UIElements;
using UnityEditor.ShaderGraph;
namespace UnityEditor.ShaderGraph.Drawing.Controls
{
[AttributeUsage(AttributeTargets.Property)]
public class PropertyControlAttribute : Attribute, IControlAttribute
{
public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo)
{
return new PropertyControlView(node);
}
}
public class PropertyControlView : VisualElement
{
PropertyNode m_Node;
public PropertyControlView(AbstractMaterialNode node)
{
m_Node = (PropertyNode) node;
Add(new IMGUIContainer(OnGUIHandler));
}
void OnGUIHandler()
{
var graph = m_Node.owner as AbstractMaterialGraph;
var currentGUID = m_Node.propertyGuid;
var properties = graph.properties.ToList();
var propertiesGUID = properties.Select(x => x.guid).ToList();
var currentSelectedIndex = propertiesGUID.IndexOf(currentGUID);
using (var changeCheckScope = new EditorGUI.ChangeCheckScope())
{
var value = EditorGUILayout.Popup(currentSelectedIndex, properties.Select(x => x.displayName).ToArray());
if (changeCheckScope.changed)
{
m_Node.owner.owner.RegisterCompleteObjectUndo("Change " + m_Node.name);
m_Node.propertyGuid = propertiesGUID[value];
}
}
}
}
}