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47 行
1.6 KiB
47 行
1.6 KiB
using System;
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using System.Linq;
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using System.Reflection;
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using UnityEngine.Experimental.UIElements;
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using UnityEditor.ShaderGraph;
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namespace UnityEditor.ShaderGraph.Drawing.Controls
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{
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[AttributeUsage(AttributeTargets.Property)]
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public class PropertyControlAttribute : Attribute, IControlAttribute
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{
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public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo)
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{
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return new PropertyControlView(node);
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}
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}
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public class PropertyControlView : VisualElement
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{
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PropertyNode m_Node;
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public PropertyControlView(AbstractMaterialNode node)
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{
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m_Node = (PropertyNode) node;
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Add(new IMGUIContainer(OnGUIHandler));
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}
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void OnGUIHandler()
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{
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var graph = m_Node.owner as AbstractMaterialGraph;
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var currentGUID = m_Node.propertyGuid;
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var properties = graph.properties.ToList();
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var propertiesGUID = properties.Select(x => x.guid).ToList();
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var currentSelectedIndex = propertiesGUID.IndexOf(currentGUID);
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using (var changeCheckScope = new EditorGUI.ChangeCheckScope())
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{
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var value = EditorGUILayout.Popup(currentSelectedIndex, properties.Select(x => x.displayName).ToArray());
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if (changeCheckScope.changed)
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{
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m_Node.owner.owner.RegisterCompleteObjectUndo("Change " + m_Node.name);
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m_Node.propertyGuid = propertiesGUID[value];
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}
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}
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}
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}
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}
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