您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
241 行
7.9 KiB
241 行
7.9 KiB
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
using UnityEditor.Graphing;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
public abstract class AbstractSubGraphNode : AbstractMaterialNode
|
|
, IGeneratesFunction
|
|
, IMayRequireNormal
|
|
, IMayRequireTangent
|
|
, IMayRequireBitangent
|
|
, IMayRequireMeshUV
|
|
, IMayRequireScreenPosition
|
|
, IMayRequireViewDirection
|
|
, IMayRequirePosition
|
|
, IMayRequireVertexColor
|
|
, IMayRequireTime
|
|
{
|
|
|
|
protected abstract AbstractSubGraph referencedGraph { get; }
|
|
|
|
public override bool hasPreview
|
|
{
|
|
get { return referencedGraph != null; }
|
|
}
|
|
|
|
public override PreviewMode previewMode
|
|
{
|
|
get
|
|
{
|
|
if (referencedGraph == null)
|
|
return PreviewMode.Preview2D;
|
|
|
|
return PreviewMode.Preview3D;
|
|
}
|
|
}
|
|
|
|
public virtual INode outputNode
|
|
{
|
|
get { return null; }
|
|
}
|
|
|
|
public virtual void UpdateSlots()
|
|
{
|
|
var validNames = new List<int>();
|
|
if (referencedGraph == null)
|
|
{
|
|
RemoveSlotsNameNotMatching(validNames);
|
|
return;
|
|
}
|
|
|
|
var props = referencedGraph.properties;
|
|
foreach (var prop in props)
|
|
{
|
|
var propType = prop.propertyType;
|
|
SlotValueType slotType;
|
|
|
|
switch (propType)
|
|
{
|
|
case PropertyType.Color:
|
|
slotType = SlotValueType.Vector4;
|
|
break;
|
|
case PropertyType.Texture:
|
|
slotType = SlotValueType.Texture2D;
|
|
break;
|
|
case PropertyType.Float:
|
|
slotType = SlotValueType.Vector1;
|
|
break;
|
|
case PropertyType.Vector2:
|
|
slotType = SlotValueType.Vector2;
|
|
break;
|
|
case PropertyType.Vector3:
|
|
slotType = SlotValueType.Vector3;
|
|
break;
|
|
case PropertyType.Vector4:
|
|
slotType = SlotValueType.Vector4;
|
|
break;
|
|
case PropertyType.Matrix2:
|
|
slotType = SlotValueType.Matrix2;
|
|
break;
|
|
case PropertyType.Matrix3:
|
|
slotType = SlotValueType.Matrix3;
|
|
break;
|
|
case PropertyType.Matrix4:
|
|
slotType = SlotValueType.Matrix4;
|
|
break;
|
|
default:
|
|
throw new ArgumentOutOfRangeException();
|
|
}
|
|
|
|
var id = prop.guid.GetHashCode();
|
|
MaterialSlot slot = MaterialSlot.CreateMaterialSlot(slotType, id, prop.displayName, prop.referenceName, SlotType.Input, prop.defaultValue);
|
|
// copy default for texture for niceness
|
|
if (slotType == SlotValueType.Texture2D && propType == PropertyType.Texture)
|
|
{
|
|
var tSlot = slot as Texture2DInputMaterialSlot;
|
|
var tProp = prop as TextureShaderProperty;
|
|
if (tSlot != null && tProp != null)
|
|
tSlot.texture = tProp.value.texture;
|
|
}
|
|
AddSlot(slot);
|
|
validNames.Add(id);
|
|
}
|
|
|
|
var subGraphOutputNode = outputNode;
|
|
if (outputNode != null)
|
|
{
|
|
foreach (var slot in subGraphOutputNode.GetInputSlots<MaterialSlot>())
|
|
{
|
|
AddSlot(MaterialSlot.CreateMaterialSlot(slot.valueType, slot.id, slot.RawDisplayName(), slot.shaderOutputName, SlotType.Output, Vector4.zero));
|
|
validNames.Add(slot.id);
|
|
}
|
|
}
|
|
|
|
RemoveSlotsNameNotMatching(validNames);
|
|
}
|
|
|
|
public override void CollectShaderProperties(PropertyCollector visitor, GenerationMode generationMode)
|
|
{
|
|
base.CollectShaderProperties(visitor, generationMode);
|
|
|
|
if (referencedGraph == null)
|
|
return;
|
|
|
|
referencedGraph.CollectShaderProperties(visitor, GenerationMode.ForReals);
|
|
}
|
|
|
|
public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties)
|
|
{
|
|
base.CollectPreviewMaterialProperties(properties);
|
|
|
|
if (referencedGraph == null)
|
|
return;
|
|
|
|
properties.AddRange(referencedGraph.GetPreviewProperties());
|
|
}
|
|
|
|
public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode)
|
|
{
|
|
if (referencedGraph == null)
|
|
return;
|
|
|
|
referencedGraph.GenerateNodeFunction(visitor, GenerationMode.ForReals);
|
|
}
|
|
|
|
public NeededCoordinateSpace RequiresNormal()
|
|
{
|
|
if (referencedGraph == null)
|
|
return NeededCoordinateSpace.None;
|
|
|
|
return referencedGraph.activeNodes.OfType<IMayRequireNormal>().Aggregate(NeededCoordinateSpace.None, (mask, node) =>
|
|
{
|
|
mask |= node.RequiresNormal();
|
|
return mask;
|
|
});
|
|
}
|
|
|
|
public bool RequiresMeshUV(UVChannel channel)
|
|
{
|
|
if (referencedGraph == null)
|
|
return false;
|
|
|
|
return referencedGraph.activeNodes.OfType<IMayRequireMeshUV>().Any(x => x.RequiresMeshUV(channel));
|
|
}
|
|
|
|
public bool RequiresScreenPosition()
|
|
{
|
|
if (referencedGraph == null)
|
|
return false;
|
|
|
|
return referencedGraph.activeNodes.OfType<IMayRequireScreenPosition>().Any(x => x.RequiresScreenPosition());
|
|
}
|
|
|
|
public NeededCoordinateSpace RequiresViewDirection()
|
|
{
|
|
if (referencedGraph == null)
|
|
return NeededCoordinateSpace.None;
|
|
|
|
return referencedGraph.activeNodes.OfType<IMayRequireViewDirection>().Aggregate(NeededCoordinateSpace.None, (mask, node) =>
|
|
{
|
|
mask |= node.RequiresViewDirection();
|
|
return mask;
|
|
});
|
|
}
|
|
|
|
|
|
public NeededCoordinateSpace RequiresPosition()
|
|
{
|
|
if (referencedGraph == null)
|
|
return NeededCoordinateSpace.None;
|
|
|
|
return referencedGraph.activeNodes.OfType<IMayRequirePosition>().Aggregate(NeededCoordinateSpace.None, (mask, node) =>
|
|
{
|
|
mask |= node.RequiresPosition();
|
|
return mask;
|
|
});
|
|
}
|
|
|
|
public NeededCoordinateSpace RequiresTangent()
|
|
{
|
|
if (referencedGraph == null)
|
|
return NeededCoordinateSpace.None;
|
|
|
|
return referencedGraph.activeNodes.OfType<IMayRequireTangent>().Aggregate(NeededCoordinateSpace.None, (mask, node) =>
|
|
{
|
|
mask |= node.RequiresTangent();
|
|
return mask;
|
|
});
|
|
}
|
|
|
|
public bool RequiresTime()
|
|
{
|
|
if (referencedGraph == null)
|
|
return false;
|
|
|
|
return referencedGraph.activeNodes.OfType<IMayRequireTime>().Any(x => x.RequiresTime());
|
|
}
|
|
|
|
public NeededCoordinateSpace RequiresBitangent()
|
|
{
|
|
if (referencedGraph == null)
|
|
return NeededCoordinateSpace.None;
|
|
|
|
return referencedGraph.activeNodes.OfType<IMayRequireBitangent>().Aggregate(NeededCoordinateSpace.None, (mask, node) =>
|
|
{
|
|
mask |= node.RequiresBitangent();
|
|
return mask;
|
|
});
|
|
}
|
|
|
|
public bool RequiresVertexColor()
|
|
{
|
|
if (referencedGraph == null)
|
|
return false;
|
|
|
|
return referencedGraph.activeNodes.OfType<IMayRequireVertexColor>().Any(x => x.RequiresVertexColor());
|
|
}
|
|
}
|
|
}
|