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125 行
4.4 KiB
125 行
4.4 KiB
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph;
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namespace UnityEditor.ShaderGraph.IntegrationTests
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{
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/*[TestFixture]
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public class PropertyNodeTests
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{
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private UnityEngine.MaterialGraph.MaterialGraph m_Graph;
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private Texture2DNode m_TextureNode;
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[TestFixtureSetUp]
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public void RunBeforeAnyTests()
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{
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Debug.unityLogger.logHandler = new ConsoleLogHandler();
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}
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private static readonly string[] s_TexturePath =
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{
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"Assets",
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"UnityShaderEditor",
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"Editor",
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"Testing",
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"IntegrationTests",
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"Textures",
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"MudDiffuse.tif"
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};
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private static Texture FindTestTexture()
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{
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var texturePath = s_TexturePath.Aggregate(Path.Combine);
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return AssetDatabase.LoadAssetAtPath<Texture>(texturePath);
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}
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[SetUp]
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public void TestSetUp()
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{
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m_Graph = new UnityEngine.MaterialGraph.MaterialGraph();
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m_TextureNode = new Texture2DNode();
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m_Graph.AddNode(m_TextureNode);
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}
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[Test]
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public void TestTextureNodeTypeIsCorrect()
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{
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Assert.AreEqual(PropertyType.Texture, m_TextureNode.propertyType);
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}
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[Test]
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public void TestTextureNodeReturnsCorrectValue()
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{
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m_TextureNode.defaultTexture = FindTestTexture();
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Assert.AreEqual(FindTestTexture(), m_TextureNode.defaultTexture);
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m_TextureNode.textureType = TextureType.Bump;
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Assert.AreEqual(TextureType.Bump, m_TextureNode.textureType);
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}
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[Test]
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public void TestTextureNodeReturnsPreviewProperty()
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{
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var props = new List<PreviewProperty>();
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m_TextureNode.defaultTexture = FindTestTexture();
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m_TextureNode.CollectPreviewMaterialProperties(props);
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Assert.AreEqual(1, props.Count);
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Assert.AreEqual(m_TextureNode.propertyName, props[0].m_Name);
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Assert.AreEqual(m_TextureNode.propertyType, props[0].m_PropType);
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Assert.AreEqual(m_TextureNode.defaultTexture, props[0].m_Texture);
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Assert.AreEqual(FindTestTexture(), m_TextureNode.defaultTexture);
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}
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[Test]
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public void TestTextureNodeGeneratesCorrectPropertyBlock()
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{
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m_TextureNode.defaultTexture = null;
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m_TextureNode.textureType = TextureType.Bump;
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m_TextureNode.exposedState = PropertyNode.ExposedState.NotExposed;
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var generator = new PropertyGenerator();
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m_TextureNode.GeneratePropertyBlock(generator, GenerationMode.ForReals);
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var expected1 = "[NonModifiableTextureData] "
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+ m_TextureNode.propertyName
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+ "(\""
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+ m_TextureNode.description
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+ "\", 2D) = \"bump\" {}"
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+ Environment.NewLine;
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Assert.AreEqual(expected1, generator.GetShaderString(0));
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var expected2 = m_TextureNode.propertyName
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+ "(\""
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+ m_TextureNode.description
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+ "\", 2D) = \"bump\" {}"
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+ Environment.NewLine;
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m_TextureNode.exposedState = PropertyNode.ExposedState.Exposed;
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generator = new PropertyGenerator();
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m_TextureNode.GeneratePropertyBlock(generator, GenerationMode.ForReals);
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Assert.AreEqual(expected2, generator.GetShaderString(0));
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}
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[Test]
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public void TestTextureNodeGeneratesCorrectPropertyUsages()
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{
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m_TextureNode.defaultTexture = null;
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m_TextureNode.exposedState = PropertyNode.ExposedState.NotExposed;
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var generator = new ShaderGenerator();
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m_TextureNode.GeneratePropertyUsages(generator, GenerationMode.ForReals);
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var expected = "UNITY_DECLARE_TEX2D("
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+ m_TextureNode.propertyName
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+ ");"
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+ Environment.NewLine;
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Assert.AreEqual(expected, generator.GetShaderString(0));
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m_TextureNode.exposedState = PropertyNode.ExposedState.Exposed;
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generator = new ShaderGenerator();
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m_TextureNode.GeneratePropertyUsages(generator, GenerationMode.ForReals);
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Assert.AreEqual(expected, generator.GetShaderString(0));
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}
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}*/
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}
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