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937 B

Shader "${ShaderName}"
{
Properties
{
${ShaderPropertiesHeader}
}
SubShader
{
Tags { "Queue"="Geometry" "IgnoreProjector"="True" "RenderType"="Opaque" }
ZWrite Off
Blend One Zero
Pass
{
CGPROGRAM
#include "UnityCustomRenderTexture.cginc"
#pragma vertex CustomRenderTextureVertexShader${ShaderIsUsingPreview}
#pragma fragment frag
#pragma target 4.0
v2f_customrendertexture CustomRenderTextureVertexShader_Preview(appdata_base IN)
{
v2f_customrendertexture OUT;
OUT.vertex = UnityObjectToClipPos(IN.vertex);
OUT.primitiveID = 0;//TODO
OUT.localTexcoord = IN.texcoord;
OUT.globalTexcoord = IN.texcoord;
OUT.direction = CustomRenderTextureComputeCubeDirection(OUT.globalTexcoord.xy);
return OUT;
}
${ShaderPropertyUsages}
${ShaderFunctions}
float4 frag(v2f_customrendertexture IN) : COLOR
{
${PixelShaderBody}
}
ENDCG
}
}
Fallback Off
}